• HipsterTenZero@dormi.zone
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    1 year ago

    ive never cared for the timer, it doesnt really add anything. Feels like something to put in an arcade game to stop players from hogging the cabinet for too long without paying up, same as lives.

  • MimicJar@lemmy.world
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    1 year ago

    As they noted in the article, Wonder Flowers still have a timer. Assuming the timer exists to give you a sense of urgency I think it worked well enough being attached to the flower.

    Although the only time it really worked was the first special level that was themed around rhythm. Maybe one of the hippos.

    Maybe some sort of time attack would be fun. Although less like the battle stages and more limited timer.

    • Eggyhead@kbin.social
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      1 year ago

      And coins, but they’re just fun to get I suppose. Lives are important if you suck like I do.

      • Potatos_are_not_friends@lemmy.world
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        1 year ago

        Oddly enough, I find coins are useful like guide markers and a form of direction.

        Even when I had 100+ lives, I’m still compelled to chase after the coins.

      • dom@lemmy.ca
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        1 year ago

        Coins are fun. I like how mario odyssey handled coins. Being used to buy cosmetics is a good incentive

  • Zarxrax@lemmy.world
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    1 year ago

    I’m not quite sure what purpose lives still serve either, I wonder why they left those in.

      • Zarxrax@lemmy.world
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        1 year ago

        They could just make them another collectable, have 100 per level for players to find. Or use them as a currency to buy items or other perks.

    • bamboo@lemmy.blahaj.zone
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      1 year ago

      Lives were so plentiful in Wonder that they didn’t really exist. I remember having max lives and max coins, so I just bought a bunch of the poses because there was nothing else I could do.