• Son_of_dad@lemmy.world
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      11 months ago

      We’ve already established that Zelda is a timeline where the story recurs. They should do one where link is never called upon, so Zelda has to be the badass playable character, who has to find link, a useless peasant, and use him to save Hyrule.

    • CaptnKarisma@lemmy.ml
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      11 months ago

      I think it could be cool to play Zelda as Sheik during the time 7 years Link was asleep for the OoT.

      • Kiosade@lemmy.ca
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        11 months ago

        I heard that Retro Studios was going to make a game like that back in the 00’s, but it got cancelled.

      • Son_of_dad@lemmy.world
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        11 months ago

        Leave oot be I think. I would hate for the Ocarina game to become Nintendo’s FFVII, where they just keep making too many games based on the one

  • Katana314@lemmy.world
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    11 months ago

    It’s cool to see a bunch of ideas in action, but I feel like they don’t have a great way of combining them - like anything going into one costume action doesn’t really contribute to gameplay in another. Contrast this with a Metroidvania where you’re gaining abilities and quickly swapping between them as needed - this seems like it’d more work out as many individual minigames that the dev team would be spread thin for ideas on.

    Still hoping it turns out well, I don’t mind waiting for reviews, I just feel like I’ve seen failures on this kind of process.