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Cake day: June 18th, 2023

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  • At the end of the universe, there is a café with the last known entities that persist. They exchange stories, favorite experiences and say their goodbyes to one another, ancient and forgotten.

    There’s a dreaded moment when straws are drawn or a volunteer is called to be the last one to turn off the lights – to herald the calling of the next universe.

    No one wants to do it however, because the last one has to do it alone.

    It’s in that quiet abyss, in the consuming darkness, the expanse and contracted void of dead light, where stars no longer shine, where trillions of lives existed and were extinguished – that an epiphany can be had, as one celestial appendage holds over the reset toggle:

    Everything matters. Even if no one is around to experience it.

    Click













  • That seems to require a level of foresight and planning that most corporations don’t have. That’s almost like a blueprint for failure when some middle manager changes the scope of a project with a hard coded time limit, IMO.

    Anyone interested in not-agile development? Maybe we can call it “Ship it when it’s ready” lol





  • I’m somewhat partial to the Telvanni Mushroom kingdom (the idea of, hey, here’s an acorn, go GROW your house) but Balmora has always held a special piece in my heart for being the first “big city” I’ve felt in a video game.

    The transition to the Ashland and seeing a different biome entirely / grasslands / plains was also pretty incredible.

    Ald’ruhn’s Capitol was also novel in design with the redundant rope bridges built on the inside of the shell of a gigantic upturned horseshoe crab.

    Vivec’s cool but it’s only possible because of a demi-god’s literal meddling around with the terrain, and it’s too easy to get lost.

    Caldera’s also nice, as well as Pelagiad.

    I know I just named like ten places but Morrowind’s got a lot of diversity and biomes.