

I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.
For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.
I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.
For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
Been playing Hollow Knight: Silksong. I’ve seen credits twice, and am now in Act 3. Currently going through the world again, looking for stuff I missed.
While I do have a good time with the game, I can’t say I love it, because it has a few too many frustrating sections and maybe a few parts that were a bit too difficult for me to really enjoy.
Started Castlevania: Harmony of Dissonance, after I finished Circle of the Moon last week. It looks and sounds worse than CotM, but it’s a lot better than that game, because it doesn’t play like ass.
Some other meh stuff is still there, like the game is kinda easy, and exploring the map is an absolute chore for the first half (maybe two thirds), until you finally get the means to open up all the blocked paths and get access to proper teleporters. Still better than double-tap to sprint though.
I haven’t finished the game yet, I might be near the end, but didn’t make it before Hollow Knight: Silksong, which I gotta play first.
I’d say get Hollow Knight first, just because you can probably get it cheaper. After you’re done with that, and you like it, get Silksong. It’s very unlikely if you don’t like one you’ll like the other or vice versa, the games are pretty similar, and they have a couple of things that could be called “polarizing” (like the map).
Unless you want to be part of the “current discussion”, exploring the still new game, maybe you have friends who also play, and you can talk about things you find, then get Silksong.
The Steam Store has gone down every time they do a major sale for over a decade or something. They don’t care about these temporary problems, because they are just that, temporary. Increasing the server capacity for like an hour or something is just not worth it (most likely).
Also, it’s not like the rest of the Steam network is affected when this happens. You can still play your games or download stuff at full speed.
You still had the rubberized grips on a lot of mice back in the day, that would just get sticky over time or get rubbed off. Not really much better.
In addition to that, for popular, “name brand” mice, there are often also tons of replacement parts available from China. You can basically re-build the complete mouse from parts.
Otherwise, as you’ve said, switches, wheel, the battery and maybe the cable, should always be replaceable (as long as you can solder).
Not very, I think, but it’s been years since I’ve put custom firmware on mine.
Check out https://3ds.hacks.guide/ (link hopefully allowed here) and read through it. Also check out the /r/3dspiracy wiki.
I could see it being alright back in the day, and it has some neat stuff, like the graphics and music, and the magic system is ok (lots of repeating stuff though, just in a different color). It just didn’t hold up, I think.
I haven’t played most Castlevania games myself, I mainly know the DS games, and played two of them like 10 years ago, Portrait of Ruin and Dawn of Sorrow. I remember them being pretty good. The third DS game, Order of Ecclesia didn’t work for me back then, because of anti-piracy stuff. Any of those three games should be fine on the 3DS (Dawn of Sorrow is a sequel to the GBA game Aria of Sorrow, but I don’t think it really matters plot wise)
This is actually why I got the Advance Collection and the more recent Dominus Collection, because I wanted to go back and check out a few of the games I missed and re-play the DS games, to see how well they held up.
If you hacked your 3DS, you can of course also try games for other systems, like the GBA games (mostly for the aforementioned Aria of Sorrow) or maybe even Symphony of the Night, which supposedly runs fine with some tinkering.
If you’re not into the whole Metroidvania stuff and want more classic, linear side scrollers, then the old NES/SNES games are also available somehow (but maybe not anymore, unless you’re doing homebrew stuff). The standout here is probably Super Castlevania IV, but tbh I never really played these myself.
Waiting for Silksong, like many, so I’ve finally played through Castlevania: Circle of the Moon. I bought the Castlevania Advance Collection years ago, but it didn’t work on my desktop PC for some reason. I played the game for a few hours on my Steam Deck years ago, but never felt like finishing it. Since I got nothing else going on right now, I might as well go through these games, since I managed to make them work.
The “port” itself is nothing special. You get a pretty basic emulator, that just plays the old games as they were. Save states and a rewind are as good as it’s gonna get, the rest is kinda half-baked.
As for the game, it’s kinda mediocre to bad. Controls don’t feel great, everything’s pretty stiff, and you’re stuck with sprint being on double-tapping a direction, which never stops being a complete pain, so getting around just isn’t that fun. It also feels like the devs wanted to pad out the relatively short runtime as much as possible, by placing the save rooms and teleporters in the most inconvenient places, so if you die, you’ll have to go through the same sections over and over again. Save states or the rewind help here of course, depending on how much you wanna use those features. At least the game looks decent enough and the music is pretty good.
BTW, in case anyone cares, the reason I could never play this game on my desktop was because of my keyboard layout. If you use a custom one and maybe even something that doesn’t match your Windows language/region/dunno, you get an instant VC++ error on launch. Once I changed it to default US QWERTY it works normally. Only found this out recently, through a comment on the Steam forums.
Maybe I manage to finish the next game in the collection, Harmony of Dissonance, over the next couple of days, probably not, but then I’ll just come back to it.
Tried VOID/BREAKER, a roguelite FPS, that released into Early Access last week. The game definitely has potential, but needs more time to cook.
You have a grappling hook, that can function like telekinesis powers and throw certain objects at enemies, or hook to specific points in the small combat arenas, although that isn’t is fun as it should be. It’s just too slow and there’s seemingly always something in the way.
Then you can also find mods for your weapons to change and upgrade it. You’re supposed to find synergies for the mods and essentially “break the game”, but most of the time it’s just to make the numbers go higher. I finished a run twice (first time is with some story elements, after that it just loops), and I think one time I got a few mods that worked well together.
The game also has destructible environments, although that’s also kinda lacking, unless you find a bunch of mods to boost it.
So in the end you’ll be going through the same three environments, that look extremely similar, fighting mostly the same enemies, that also look very similar, shooting with mostly basic guns, while lobbing a grenade or some random object at enemies every couple of seconds.
The building blocks are there, like I said, the game has potential, but it’s just not there yet.
Otherwise with Silksongreleasing in like 10 days, my Pathfinder: Wrath of the Righteous playthrough will have to wait a bit more. I’m not gonna stop in the middle of a run.
It’s been on PC sine March, full release. You can get it in the current Steam Sale for 30% off.
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
Still fun for a while.