I loved it and didn’t finish it either, only I don’t even have an excuse. Maybe I just got stuck.
I loved it and didn’t finish it either, only I don’t even have an excuse. Maybe I just got stuck.
+1 Heaven’s Vault. Gets you thinking in totally different ways.
I’m with you - a really beautiful vanilla map, that pushes the visplanes, is much more impressive than a limit removing equivalent. I’m not saying that the latter maps lack artistry, but vanilla requires that you look at your map from every angle in almost excruciating detail. The result – to me – just feels that much more intentional/authorial.
OK now I’m definitely sounding pretentious :p
I think you’re on to something. There’s something more “grokkable” about Doom’s 2.5 maps (some more than others, admittedly), both as a player and maker. And I think it shows in the incredible number of Doom maps people have made over the years.
Got back into Slay the Spire on a whim. Nice little turn based card thingy, with beautiful art, and fun synergies.