Hello, friend! Have some 🥜 🌰
formerly /u/squirrelrampage on Reddit
Hello, friend! Have some 🥜 🌰
“Nothing Is More Powerful Than an Idea Whose Time Has Come”
Yes and no. Like in Stardew Valley, technically you can romance every NPC in your party, but in practice you have to meet certain criteria to do so and those differ from character to character. Of course, it is possible to “game” that system.
The most famous one ATM is probably “Baldur’s Gate 3” which offers a wide variety of mechanics and stats to measure if an NPC member of the player’s party is romantically interested in the player character. Two examples given in the talk I linked are the VNs “Monster Prom” or “First Bite”.
I love this game (500 hours played), but I have to bring up a point of criticism…
One aspect which has not aged well IMHO is the “kindness coin” mechanic: The exchange of goods for the NPCs’ friendship and/or affection. You give the NPCs stuff, then you give them more stuff, then some more on top, then you get a cut scene and then you get back to giving them stuff until you trigger the next one.
Yes, the requests on the blackboard and the occasional personal quest mix up things a little bit, but overall the mechanic remains the same and for me over the years this has cheapened the interaction with the NPCs for me somewhat: They are mostly transactional and predictable to the point where you can calculate their outcome.
You have to give character A so-and-so many objects X to romance them. It takes so-and-so many days to do that.
Sure, the “kindness coins” mechanic was industry standard at the time, but I wish there were more variety in regards to the interactions with the NPCs, because they are amazingly written and I wish there was more to do with them besides giving them stuff over and over again.
They also leave out half of the story: The whole thing already started in October. After months of harassment one of the employees snapped and called their shit out. But they leave that part out, claim they got attacked out of nowhere and play the victims.
Sure, the death of the live service hype plays a role, too, but in my view it is mostly due to the gravy train of cheap money coming to a halt: Lots of companies are scaling back because they had funded themselves with loans while laundering profits through tax havens. Gaming companies are not much different from tech companies and media companies in this regard. Those are also in hot water ATM and fire people in order to stabilize their cash flow.
At the end of the day, gaming companies are going to invest far less in the future. Games such as “Spider-Man 2” and other AAA titles with exorbitant budgets will become rare. This has been a trend for years.
Thus I am rather certain that 2023 was one of the last years where we have seen a strong line-up of high quality, high budget titles alongside indie success stories.
I wonder if 2023 will go down as one of the last good years for gaming (and even that only works if you ignore all the layoffs that already happened).
I find the thought of facing Kai Winn while being high utterly terrifying. Talking about a bad trip…
A “Build a house for your friends” game: Take the construction and resource gathering from a game such as (for example) Valheim and combine it with an Animal Crossing - Happy Home Paradise style gameplay that tasks the player to design houses for various characters.
This comment is definitely not inspired by spending countless hours building houses in Valheim for purely aesthetic reasons. /s
Damn autocorrect!
doesn’t have autocorrect
My sympathies. Keyboard producers are really dropping the ball for you guys.
I really liked the finale of that one.
Thank you. I try to make an effort, but it is really hard to type. Humans should make smaller keyboards.
Ars Technica has done an interview with Unity’s Marc Whitten and Whitten’s responses are very, very telling:
“It was not our intent to nickel-and-dime it, but it came across that way,” he said. […]
"A large part of the problem, Whitten said, was that Unity “didn’t communicate effectively… There were areas where there was some confusion, and we could have done a better job.” […]
“That’s on us,” he continued. “We didn’t do a good enough job… of delivering the information that would help people.”
It shows how dishonest he still is: Of course, they wanted to nickel-and-dime everything. People were not “confused”, they were outraged. No matter how much of a mess Unity’s initial explanations of the details were, the core message was pretty clear: Unity was aiming to get as much money out of developers as it can and it did neither bother to iron out the details of the changes, nor assess the potential damage their plans could do.
Rumours from inside Unity said that their own employees warned management, but managment saw a chance to make money and plowed ahead.
And going by Whitten’s statements, they still want to hide behind meaningless corpo-speak and the same people who got their business into this mess now claim that they have changed their ways.
“My child”
Louise Fletcher was such an outstanding actress. Nobody could play a character that you love-to-hate quite like her. Just thinking of her saying “My child!” and I feel primordial rage rising.
Yes, please assimilate me. I need a nap and some snacks so bad.
Additionally to what has already been mentioned: People are susceptible to politics that confirm their prejudices. Right-wing political thought is largely based on confirming that whatever prejudices people hold, they are morally good and justified. Thus elevating an in-group above out-groups. That is a powerful lure.