The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…
Combat mechanics are pretty important to the game, but it’s not all that grindy. It’s not like FF where you may need to grind encounters a bit if you were a bit too efficient getting to the next area. You can also avoid most fights on the over world if you’re just backtracking for some reason.
I played about half of the game or so and bailed when I got frustrated with a boss fight (Magus) and thought I would need to grind. But after complaining online and getting helpful responses, I think it was probably a skill issue. I have very little tolerance for grinding and thoroughly enjoyed the first half of the game and intend to play it again sometime.
I haven’t played a ton of JRPGs (see grinding comment), but it plays like a typical JRPG game in combat mechanics (cooldown instead of turn based, but otherwise similar) and has a similar amount of grinding as Ys Origin (I think I needed to grind for <5 min like twice in the entire game). It’s really well designed to avoid it, and while combat is a central part of the game, you’re not forced to go through waves of easy encounters and it keeps the story moving along.
Combat mechanics are pretty important to the game, but it’s not all that grindy. It’s not like FF where you may need to grind encounters a bit if you were a bit too efficient getting to the next area. You can also avoid most fights on the over world if you’re just backtracking for some reason.
I played about half of the game or so and bailed when I got frustrated with a boss fight (Magus) and thought I would need to grind. But after complaining online and getting helpful responses, I think it was probably a skill issue. I have very little tolerance for grinding and thoroughly enjoyed the first half of the game and intend to play it again sometime.
I haven’t played a ton of JRPGs (see grinding comment), but it plays like a typical JRPG game in combat mechanics (cooldown instead of turn based, but otherwise similar) and has a similar amount of grinding as Ys Origin (I think I needed to grind for <5 min like twice in the entire game). It’s really well designed to avoid it, and while combat is a central part of the game, you’re not forced to go through waves of easy encounters and it keeps the story moving along.