Not one per se, but I love when a piece of open source software absolutely destroys it’s competition. I’m not talking Firefox vs. Chrome debate, I’m talking when it’s not even close, the open alternative is just industry standard.
Has Blender become industry standard yet? Last time I looked (a couple of years ago?) the big commercial ones, at least Maya and Houdini, were still the industry standard. Not to take anything away from Blender though. It’s an amazing piece of software, gaining ground quickly, and would be my choice for doing 3D. However, I’m not in industry, and I had read back then from industry folks that Blender was still lacking in some areas. Some of it may have just been inertia on the part of large organizations that used the commercial software though.
I’d say it is still more in the ‘Firefox v. Chrome’ ground, used to a degree where it is aknowledged, but still not the most used by a good chunk. It keeps gaining ground tho, so the future looks bright :D
Oh, yeah, the big studios have definitely taken notice for years now. Many of them seem to have incorporated it into their workflows too. The future definitely looks bright. I made a post on blenderartists years ago saying that Blender, due to its free/open-source nature, would knock all competitors down one by one, starting with the smallest, and I think it keeps proving true.
Not one per se, but I love when a piece of open source software absolutely destroys it’s competition. I’m not talking Firefox vs. Chrome debate, I’m talking when it’s not even close, the open alternative is just industry standard.
VLC, Calibre, OBS and Blender come to mind.
any video player really - though what’s doing the hard work behind the scenes is ffmpeg, which is foss as well
Ffmpeg needs more love
It’s the most loved by those who know ;)
I’ve used Calibre for so long, it’s just a great piece of software
ytdlp and mpv also comes to mind. Pretty much all terminal emulators are FOSS too.
Has Blender become industry standard yet? Last time I looked (a couple of years ago?) the big commercial ones, at least Maya and Houdini, were still the industry standard. Not to take anything away from Blender though. It’s an amazing piece of software, gaining ground quickly, and would be my choice for doing 3D. However, I’m not in industry, and I had read back then from industry folks that Blender was still lacking in some areas. Some of it may have just been inertia on the part of large organizations that used the commercial software though.
I’d say it is still more in the ‘Firefox v. Chrome’ ground, used to a degree where it is aknowledged, but still not the most used by a good chunk. It keeps gaining ground tho, so the future looks bright :D
Oh, yeah, the big studios have definitely taken notice for years now. Many of them seem to have incorporated it into their workflows too. The future definitely looks bright. I made a post on blenderartists years ago saying that Blender, due to its free/open-source nature, would knock all competitors down one by one, starting with the smallest, and I think it keeps proving true.
How about the fact that a large majority of the internet and cloud services run on Linux powered systems