Having dropped New Vegas in the past due to lost interest, I decided to try this game out finally since a friend of mine was having a fallout 3 playthrough himself. It was it 8 bucks, so I figured why not. I have to say, I put way more hours into this game than both other Bethesda games I’ve played through (Skyrim and Oblivion) before even finishing the main quest line. The combat was excellent in my opinion, and I (seem to be in the minority of people who) really liked the story. The choices it forces you to make sometimes really had me feeling emotional at times. I also played it with some minor mods installed, just some custom outfits and real world guns for immersion. Nothing to break the story or anything, though there are a few DLC sized mods I’m eyeing up to play in the future. Overall I seriously enjoyed this game, I’ve noticed online it seems to be regarded as one of the least popular mainline games but I think it’s become my favourite Bethesda game I’ve tried so far honestly. Seriously recommend anyone who hasn’t played this yet to at least give it a try. It really pulled me in.
But that’s exactly what wabbajack is. It’s really easy to set up. It’s like a one click install.
So, I’d like it to be even more approachable, so that most people who play Fallout 4 and the DLC can have a reasonable shot at also experiencing a fully-nodded environment. I guarantee that only a tiny fraction of people who have played Fallout 4 have tried a heavily-modded run, be it Wabbajack or mod-manager based.
I also had headaches working on it, but that’s probably because I was trying to run it on Linux.
Lastly, I’d like to be able to use that as a base point for modding. Like, have Wabbajack just essentially creating a Mod Organizer 2 configuration or something like that, so that one can use it as a base for further changes, so that the people who want to really spend the time tweaking their setup can also benefit. I’d just like to get players over the hump of getting a working, heavily-modded environment that can still be modded as easily as possible. Creating a working modded environment with hundreds of mods where one can tweak further as one wants is just a large, time-consuming undertaking that requires some familiarity with the system, as things stand.