Tiime@lemmy.ml to Programmer Humor@lemmy.ml · 8 months agoDesigners cry quietlylemmy.mlexternal-linkmessage-square69linkfedilinkarrow-up1700arrow-down110
arrow-up1690arrow-down1external-linkDesigners cry quietlylemmy.mlTiime@lemmy.ml to Programmer Humor@lemmy.ml · 8 months agomessage-square69linkfedilink
minus-squareRouthinator@startrek.websitelinkfedilinkEnglisharrow-up60arrow-down2·8 months agoDesigners need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-squareSkyeStarfall@lemmy.blahaj.zonelinkfedilinkarrow-up2·7 months agoNot a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Wake up Nee-Oh!
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is