I played this when it first came out and loved it so much. Unfortunately, as it developed it just went in a bunch of directions that made it less and less fun to play. I still try and play it occasionally but there’s so much that gets in the way of enjoying it now. It feels like it got the “too many chefs” treatment and now it’s just not anything like as much fun as it was. I’m not joking when I say it kind of broke my heart to see it basically loose it’s way so much. It also still struggles with an issue they’ve never really resolved which is that when your town grows and your workers end up having to travel further and further away from their workplaces everything becomes inefficient. Every town I’ve made eventually spirals down into this issue and you can’t just delete all the houses and force people to build homes nearer their workplaces cos it’s insanely expensive and produces very unpredictable results. It’s just a shame. TL;DR Used to be great but is kind of not great now (in my opinion of course. Your mileage may vary).
Tbf, this may be symptomatic. In real life, medieval “cities” had less people than many modern “nothing exciting ever happens here” rest stops. You may have reached a legitimate logistic limit of the time period.
Interesting point. However medieval cities with populations of 70-100k were not uncommon (like say Prague or Antwerp). The problem I’m talking about happens WAY before that. Like even at a couple of thousand things pretty obviously grind to a halt and the population becomes more and more miserable. It’s just depressing because you do all this work and then nothing works and you can’t do anything about it. In real life homes would be bought and sold as people needed to move to other areas which would solve the runaway commuting effect. Maybe what Foundation needs is an estate agent/realtor :)
I played this when it first came out and loved it so much. Unfortunately, as it developed it just went in a bunch of directions that made it less and less fun to play. I still try and play it occasionally but there’s so much that gets in the way of enjoying it now. It feels like it got the “too many chefs” treatment and now it’s just not anything like as much fun as it was. I’m not joking when I say it kind of broke my heart to see it basically loose it’s way so much. It also still struggles with an issue they’ve never really resolved which is that when your town grows and your workers end up having to travel further and further away from their workplaces everything becomes inefficient. Every town I’ve made eventually spirals down into this issue and you can’t just delete all the houses and force people to build homes nearer their workplaces cos it’s insanely expensive and produces very unpredictable results. It’s just a shame. TL;DR Used to be great but is kind of not great now (in my opinion of course. Your mileage may vary).
Tbf, this may be symptomatic. In real life, medieval “cities” had less people than many modern “nothing exciting ever happens here” rest stops. You may have reached a legitimate logistic limit of the time period.
Interesting point. However medieval cities with populations of 70-100k were not uncommon (like say Prague or Antwerp). The problem I’m talking about happens WAY before that. Like even at a couple of thousand things pretty obviously grind to a halt and the population becomes more and more miserable. It’s just depressing because you do all this work and then nothing works and you can’t do anything about it. In real life homes would be bought and sold as people needed to move to other areas which would solve the runaway commuting effect. Maybe what Foundation needs is an estate agent/realtor :)
Thank you, very insightful comment!