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Cake day: October 7th, 2023

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  • I guess I assumed a sort of corollary.

    Starfleet personnel ends up back in time on a Starfleet vessel. We both serve the same organization. My duty is to protect the timeline I come from. Your duty seems, implicitly, to aid a fellow Starfleet officer in their mission (to protect the aforementioned timeline).

    It seems like Starfleet should have a dedicated Temporal Security crew on every starship and starbase for such an occasion. You find a supposed time traveler, you immediately call this team. They sequester the intruder and go through a careful interview to verify their claim as cleanly as possible, then render what aid is needed to secure the timeline and get them home (or, barring that possibility, get them somewhere isolated where they can’t contaminate the timeline). Then, maybe memory wipe the Temporal Security team (and possibly anyone else who interacted with the traveler). On the flipside, if you end up back in time, it’s expected you should immediately attempt to contact the local Temporal Security crew.









  • That’s fair, and I think Starfleet HQ fits that bill. But I think (at least in my opinion of architecture as an art form, which I think starship design falls under, since people live and work there), I’d be frustrated to work on a Saturn class if that big hole did nothing, and made navigating between any two places on the ship more of a pain. That said, with personal transporters, maybe it’s not an issue (assuming this ship isn’t near any action that could make personal transporters inoperable). Maybe it would work well as a sort of diplomatic vessel, where having all these rooms with windows facing into the ring (like a giant round table) could be artistically conducive to discussion. Maybe they have a bunch of huge holo emitters in the ring, and they use it to project the current speaker, or just cool holo-art when not in session.


  • I’ve read through two threads recently on DIS, and I have found nobody talking about S4. Did everyone just give up at S3? Did we all forget about “growing the beard” and how long it can take a show to get it’s legs?

    S4 is my favorite season of DIS. Species 10-C was some of the coolest new sci-fi for Star Trek in a while. The overarching plot was interesting in that it had high stakes, but it didn’t feel oppressive like other seasons. It still had a sense of hope and optimism. A lot of the characters got to expand their roles and relationships, feeling more like an ensemble.

    I know there was some stuff that didn’t hit well in that season, but I can’t recall the details off hand (like I can for S1-S3). In my memory, the good outweighed the bad.

    I am hopeful that S5 meets at least that mark, and hopefully glides into a graceful ending for the show. If I had my wish, S5 would make a switch to a more episodic style (rather than a big season-long central plot).


  • I saw a lot of hate for the Saturn class, and the arguments made sense assuming classic Starfleet designs and concepts.

    I, however, love it because it begs the question: why? What is that for? And my mind jumps to all sorts of cool technobabble uses for such a weird ship design.

    Some weird portal experiment? Evacuation ship made to maximize shuttle bay access? A specialized science ship designed with tons of inward-facing sensors? The mind boggles with possibilities.

    The people who hated in it see wasted space. I see an unopened techno-mystery-box.