I think the rat king would be a little bit insulted that you even had to ask.
I write bugs and sometimes features! I’m also @CoderKat@kbin.social.
I think the rat king would be a little bit insulted that you even had to ask.
I think you can actually solve that one with enough C4 :p
Strength is EAT MY DAMN FRUIT SALAD OR I’LL SMASH YOUR FACE IN.
The sorting algorithm changes are what I’ve been waiting for forever. A bit disappointed it’s taking so long. I basically never see many communities I’m subbed to. I miss having a local city community. It has me constantly thinking of just dealing with Reddit’s bullshit, cause if it’s not big news or memes, Lemmy ain’t cutting it.
Yeah, this is google lens. It’s meant for translating via the camera, so it doesn’t try to line up the text as most pictures wouldn’t be perfectly aligned. But note that you can copy the translated text, which is better for readability and searchability. I tried it out on your original text and it did a great job. Even got the line breaks perfect.
I completely agree. I think the point of the commenter you’re replying to is that this is the kind of game that will fix these eventually. It’s still disappointing for a launch, but eventually it will probably become better than CS1.
The “somehow” is because IRC is extremely bare bones. It doesn’t stand up to modern expectations of what chat software does. Plus accounts aren’t all a bad thing. Anti-spam is vital for the internet today, as is rigid ways of preventing impersonation. IRC is a relic of a simpler era.
Persona is definitely one of those games that really hits you when it’s over. In part I think it’s cause it’s just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it’s got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game’s story is heavily focused on building up friendships.
Plus that fantasy element plays a part. It’s what makes the game world something unachievable for the real you. You’ll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you’ll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.
I’ve seen this called “post Harry Potter syndrome” or “post anime syndrome” before. It’s very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.
Agree. It’s still my personal favourite, but the forced kidnapping was really unnecessary. It wouldn’t have been any worse if they just did a standard “here’s your next story mission location” and the mission has a scripted kidnapping scene. Trying to force it at a random time just ended up feeling unrealistic and annoying.
Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it’s not necessarily easy to figure out where to go, how to reach it, or if you’re supposed to do a different planet first to get a hint.
Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I’ve already done because the game has bleh checkpointing is just not fun.
There’s also that moment in No Man’s Sky when you figure out what the story is implying. I’m being vague here to not spoil it for anyone. But it doesn’t have a single point in time where you piece it together. There’s a growing amount of evidence before the game outright tells you what’s going on.
Same. Pick one. I don’t care which. They both have their pros and cons. Plus, it’s an arbitrary number and nothing actually forces people to believe things like “the work day should be 9-5” (though admittedly, changing social norms is difficult).
Saskatchewan has the right idea. Its timezone is a bit weird, but nobody there cares and is just glad to not have to deal with DST. For non Canadians: it’s the part of Canada in this map where something that looks like it should be -6 (central time) juts into -7 (mountain time). They don’t have DST and it’s one of the few things Saskatchewan gets right anymore.
Honestly, I don’t get why anyone would want their timezone not to be a round hour. Surely the extra complexity and increased chances of mistakes isn’t worth it? Timezones are bad enough when they’re a round number. And as the map shows, many places don’t match their geological position, anyway, so it’s not like being 15-30 minutes off is a big deal.
I don’t understand. Itemized medical bill? Do they make you pay for healthcare in your dream world?
Personally, I enjoy the problem solving. Debugging is fun once you’re good at it (and when there isn’t major time pressures).
Professional software dev is also waaaaay more than just coding, too. And the more you do it, the less coding you’ll do. A junior dev might spend most of their time coding, but senior devs are spending a lot of time doing high level design, helping the juniors, and reviewing various kinds of things.
Jeez, where do you live?
I’m in Canada and have never had to wait even remotely that long in any city I’ve been a pedestrian in. It’s certainly a poorly followed law in that I’ll regularly see people not stop even if they had tons of time, but the majority of drivers do stop. I don’t think I’ve ever waited more than maybe a minute. I’d usually have to wait longer at a light than I would at an uncontrolled intersection or no-intersection crosswalk.
That said, the most annoying was in Saskatoon, where I went to university. There’s a road going up to the university where there’s a very long stretch with no controlled crosswalks until you get to the very end. I learned to just cross at the end (even if it meant needing to loop back) because crossing at an uncontrolled crosswalk in the middle was annoying. I would have often been on the top part of a T intersection and there were always parked cars, so being seen as trying to cross the road was the challenge there. But even then it usually wasn’t more than a minute and crossing from the other side was a lot easier because it was so much more obvious that you were waiting to cross. It was also a 2 lane road, but usually when one direction stops, drivers in the other lane figure it out.
Hot pursuit was the one that let you play as or against cops, right? I freaking loved that as a kid. I’m not much for racing games, but that’s the exception.
Bash is so bad. I literally use it every day and have written many Bash scripts, yet I’m constantly having to search for how to do things in it because syntax is so bizarre and difficult to remember. Need to do a for loop over lines in a file? You can bet I’m googling the syntax for it. I have a general idea for what it looks like and know what to search for, but no way in hell can I write it correctly in the first few tries.
String manipulation is the absolute worst. Have fun getting to learn the unreadable syntax of most sed and awk programs (the only thing most people have memorized is find and replace). Stuff like “split a string of comma separated ints and add them up” are way harder in Bash than in Python, despite the fact I often need to do stuff like that in Bash. Well, in the terminal anyway. Sometimes I’ll just use Python, but Python’s weakness is executing programs and getting their output, which is nowhere near as convenient as it is in Bash.
Side note, isn’t it weird that for a language where flags like --foo bar
are so commonly used, there’s no built in or standard tools for accessing flags?
The most recent C++ thing I worked on (not that recent, like 5 years or so ago) was a fairly new project and the people working on it were really passionate about C++. But it was C++ code that ran as a Python library and was using the official Python C bindings. Not sure why we didn’t use one of the unofficial C++ libraries, but the usage of that C library (and such a fundamental one) held things back. We wrote was was modern C++ (at the time), but big chunks would be a completely different style.
Such a choom.