

I’ve been finishing up random challenges in monster hunter wilds. There’s not much left on the ‘achievable without rng shenanigans’ list for me to get, so I’ve started planning for the next one.
Metal bringer. It’s a looter rogue lite in which you play as the daughter of amazing science family whose legacy has been besmirched or something, causing you to have to get out into a world of bots that need some good 'sploding.
The game loop eventually leads to starting with a massive mech and trashing the early game. The boss designs and weapons are really nice though some of the areas give me a headache.
There are always moments in someones life where they have to stop and look around them to see how things have been moving along and if they are moving in a direction which is acceptable. It’s in those moments that one might realize the life they’re living is a bit lopsided in terms of give and take. From there the extrapolation of if being off balance is acceptable to that person given the struggles of those around them is worth continuing down that path. And in the final push of Altruism, a realization that the world will never be balanced and as long as you have enough, then you should do whatever you can do make sure others are brought up to a level of enough to not cause undo suffering.
I am willing to admit that there are a small subsection of people who cannot be appropriately helped as they are unwilling (but completely able) to help themselves, and any efforts to aid them will only make them reliant on the assistance.