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Cake day: August 14th, 2024

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  • Edit: reposting from a new account because kbin bit the dust.

    Tutorial: Native dual-analog and widescreen for Perfect Dark and GoldenEye 007 in Retroarch (No hacks)

    This is based off a tutorial I made for Mupen64 Plus on an Android based handheld, but since I got a steam deck, I wanted to get it working in Retroarch as well.

    NOTE: This tutorial uses Retroarch installed via EmuDeck.


    Step 1: Prepare the Games

    First you need to change some in-game settings in both games. Specifically the control scheme and aspect ratios.

    In Perfect Dark
    Make your save file, then in the pause menu, scroll to Options > Video

    • Set “Ratio” to 16:9.
    • Turn on Hi-Res if you need to.
      (Back to Options) > Control
    • Set Control Style to “2.4 (Two-Handed)”
    • Reverse Pitch: [OFF]

    In GoldenEye 007
    (You actually need to start a mission and bring up the pause menu.)

    • In the third tab, change control style to “2.4 Goodhead”
    • In the next tab over, set Look Up/Down to “Upright”
    • Further down in the same tab, change Ratio to 16:9

    Step 2: Switching to Widescreen

    (This assumes you set 3D games to “4:3” from EmuDeck. I’m not sure what effect having that already set to “16:9” will have on this process. However, if it is a problem, you can probably just skip this section and go straight to the next one for controls.)

    While in either game, hold the select button and press Y to bring up the in-game Retroarch menu.

    Navigate to Settings > Video > Scaling.

    • Change Aspect Ratio to 16:9, or 16:10 if you want to fill in a little more screen and don’t mind a little vertical stretching.

    Step 3: Remap the Controls

    (Don’t worry about these changes. We will save them to their own profile so they won’t mess with other games.)

    Go to Settings > Input > RetroPad Binds > Port 2 Controls.

    • Change the Device Index to “Steam Virtual Gamepad” (Or otherwise the same controller as Port 1).

    Navigate to Quick Menu > Controls > Port 1 Controls

    • Disable the R2 button by switching it to “—”.
    • Disable all four Left Analog functions as well.
    • Remap all Right Analog functions from “C Button” mappings to their equivalent “Control Stick” mappings. (For example, change “Right Analog Y- (Up), Axis -3” from “C Buttons Y -” to “Control Stick Y -”, then do the same for the rest.)

    Exit and switch to Port 2 Controls

    • Disable L2 Button
    • Change R2 Button to “Z Trigger”
    • Disable all Right Analog functions.

    Step 4: Save Your Settings

    Exit Port 1 Controls and go into Manage Remap Files

    • Select “Save Remap File As” and give it a name you’ll recognize. (This is to make setting up the controls in the other game faster. I chose the name “goldendark”.)
    • Next, select “Save Game Remap File”.

    Navigate back to Quick Menu > Overrides

    • Select “Save Game Overrides”

    Step 5: Setup the other game using your saved configurations.

    Launch the other game & open up the Retroarch quick menu.

    Navigate to Quick Menu > Controls > Manage Remap Files

    • Select “Load Remap File” and choose the one you created. (goldendark.rmp for me.)
    • Select “Save Game Remap File”.

    Navigate to Settings > Video > Scaling

    • Change “Aspect Ratio” to 16:9 (or 16:10).

    Navigate back to Quick Menu > Overrides

    • Select “Save Game Overrides”

    There you have it. Be sure to get retroachievements up and going as well, and have fun in your espionage shenanigans.


  • XII was one of the first mainline games I played through, and I really got into it. After playing most of the rest, I get why it doesn’t come off as a “proper” FF game. That said, I always wanted more just like it. Perhaps a spinoff, or maybe ivalice alliance could be reinstated as a more tactics-focused FF franchise while the main line goes on doing… whatever it did for XVI.





  • I got the steam deck to play older games and games that aren’t on my console of choice.

    None of the games I play have given me any trouble, but I find myself starting each new game with a ritual of performance optimization tweaks. It could be anything from adjusting graphical settings to capping frame rates to changing the default resolution scaling, and sometimes I’ll revisit these during my playthrough. It doesn’t bother me all that much, but playing on a proper console is less hassle.






  • Are you actually referencing a mastodon post made by one individual claiming to be a lifelong teacher as substantiated evidence to support your claim?

    I’m also a lifelong teacher, and I think homework has its place.

    1. It allows teachers to assess a students progress and identify issues that individual might be struggling with.
    2. Teacher can modify the curriculum to improve common shortcoming appearing in homework results, in other words, hw can help the teacher help the students.
    3. HW allows more accurate grading, so you’re not just judged based on your tests, your attitude in class, and the teacher’s gut.
    4. As I mentioned, it’s practice for the student. Sure I could do math accurately if I really thought about it, but getting lots of practice in means it takes less time and I don’t look foolish at some point when it matters.

    That said, I almost never assign hw in my own classes unless students need more time with a project than I am able to provide. That said, some student are never happy when I give them a score based solely on how much (or how little) they actually participate in class vs poke about on their phones.


  • I’ve always believed that fiscal responsibility and interpersonal skills should be taught in schools. Add online etiquette and context interpretation to that list as well.

    Also, who’s going to pay you? You’re going to school so you can learn how to make money for yourself later. If you don’t do your schoolwork, you might end up making less than others who did because you’ll be less experienced with it.