Too much freedom can be a bad thing for games. Think about how many open world games there are, it’s overdone. The older Zelda’s had an openness to them, but with restrictions, and I think that was it’s golden formula.
Too much freedom can be a bad thing for games. Think about how many open world games there are, it’s overdone. The older Zelda’s had an openness to them, but with restrictions, and I think that was it’s golden formula.
Item durability really is the biggest gripe I have, for the exact same reasons you said. It feels less exciting to get an item.
Haha ok, true. It’s my favorite, guilty bias on my part. I feel like it wasn’t too much of a change from Ocarina though.
I played both, definitely more of BOTW on my Wii U. But I guess because TOTK is more like an asset-flip, I was less excited to get into it than when BOTW came out.
Wind waker chef’s kiss perfect.
I wasn’t yet alive when SNES Zelda was new, so I didn’t grow up with, but I would still consider it a “traditional Zelda” just like I consider ocarina and majora, and wind waker, twilight, to be “traditional”.
Change can be good, but to me, the changes in the new Zelda games are huge and divisive. Sometimes it seems like it took pages from other companies open world games, and lost some of the magic it had.
Or maybe I’m just getting old and bitter lol.
This was very interesting to read about, thank you. In the United States, we all consider Finland to be extremely progressive, and ahead of us in many ways. So this was odd to hear. Even my American friends who have been in the military have told me about visiting real therapists while on base.
I never thought diablo was the series for me. But after watching my gf play Diablo 4 nonstop, I may have to try it out for myself.
Ha fair point.