Wondering what’s the minimum amount of towers you’d need to keep that horde off you, supposing they always moved to capture when able.
Just your typical internet guy with questionable humor
Wondering what’s the minimum amount of towers you’d need to keep that horde off you, supposing they always moved to capture when able.
A giant ship that can transform into a giant robot maid, complete with a vacuum to suck planets’ air.
As a literal class K star
Some days ago, I was complaining about some asinine decision on one of the systems I have to take care of with a programmer. The programmer then remembered that the thing I was complaining about was something that I asked to be added in the first place. He also reminded me of the why, but that knowledge simply made me wonder what the fucking fuck I was thinking back then.
but they can still pilot drones,
But sir, do we even have drones to be piloted?
I can totally imagine them just yelling louder and louder at you
The rampant cheating would make for some… Interesting streams.
There used to be a site in the 90s that was my go to for… anime research purposes, yeah. Vham.com.br if memory serves (Viciados em Hentai, Anime e Mangá), it has probably been offline for more than 17 years now.
I know that one thanks to another post I saw here, days ago
Pascal is super fast in that regard 😄
In my opinion, C purists are people who REALLY need to wash their fucking dishes, touch grass and get some sunlight. They get too worked up because “all the important things are written in C”, the important things being drivers, kernel and most basic stuff that OS needs.
Whenever one talks about performance, just reply with “use Assembly” and their argument is immediately invalidated. You can also mention networking, fault tolerance and how Erlang does a much better job than C or C++ could do, which is why “real adults with real jobs” created it in the early 90s
But mostly, it’s ironic that they’re becoming C-Conservatives, blaming the “hot new language” for bringing “the kids”. You can read the same kind of logic and disdain for C programmers, from LISP programmers, in the Unix Hater’s Handbook (1994)
the Hollywood epic centered on silent movie stars in the 1920s as they struggle to adapt during the industry’s transition to talkies.
Not a premise I’m even slightly interested in. Then again, I’m not even close to an average moviegoer.
Bro, you say no homo bro, but I want real homo bro
Theoretically, yes. In practice, no. Suppose bla
becomes a everything word. If anyone asks what bla
means, you say it means bla
. The other person won’t understand, you persist on bla bla bla
meaning bla means bla, by which bla can mean anything
and you realize that it just doesn’t work, because if it “means anything”, in reality it means nothing.
Like I said, a lot of people going into gamedev don’t want to learn, they want to make. Good luck convincing those people that learning about rendering pipelines and implementing one themselves is a good idea and use of their time. The most common answers you’ll get are
It’s time to return to the roots, to the
C programming languageCPU specific Assembly language
Fix’d
Joke aside, the answer to most of your questions is “because people with money said so”. As to why programs lag despite computers being more powerful, because shitty programmers and a general “BLA is cheap” mentality, where BLA is processing cycles, RAM, storage, network speed, etc. Funnily enough, the “program using everything the hardware offers” is an old complaint, as even Unix was considered a cancer during the 1980s, mostly by people whose computers did nothing but run very specific LISP code.
C is not without its flaws, just like every other language. Teaching it over whatever the market desires may not necessarily make better programmers, nor better programs for that matter.
I look at how programming has changed (…) it was all for the benefit of giant companies or the government.
Giant companies first, govt second and as a side effect, as govts tend to be veeery slow in adopting certain computer related stuff. I suspect the main exception would be intelligence/espionage agencies, but they also much prefer others doing shit programming, makes their job easier.
I remember Netbeans IDE used to have an auto-generator of CRUD java server pages if you fed it with a ready database. No idea if that feature is still there, but it saved my ass during a final assignment once in college.
Before even thinking about “which engine”, “which language”, people need to train and master the fine art of being aware of their own competence level.
The second is being fully aware that your first game will likely suck and that not everything you make will come out as you dreamed.
The third is knowing where and when to stop, especially regarding features. Many visual novels, effectively the simplest game to make regarding programming logic, die out in early access because the single dev decides to add a new character one too many times, forgetting there’s supposed to be an overall story to be told. Yes, feature creep is a problem even in fucking visual novels.
To be fair, you can go places knowing pure Javascript ever since HTML5 became widely adopted, back in 2012 or so. There’s a variety of engines and frameworks, including for 3D games (Three.js and Babylon.js are the most known) and every major OS has a native web viewer, so you’re not stuck to fucking electron.
The thing is that people want to do something, not learn how to do it. You’ll find a lot more people with zero programming experience trying to get into gamedev and they’re much better off learning planning and organization skills rather than any specific programming language. Feature creep kills loads of projects
Don’t worry, mine’s been growing and blooming for years. Hopefully, I can help others’ seeds grow as well.