Pseudo-Shrink: “Just reimagine yourself! Be what you need to be! Rebrand yourself as a bishop, then you’ll be happy :-)”
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Kayana@ttrpg.networkto Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com•*Permanently Deleted*English55·5 months agoHeh,
how about forcing LaLiga to show evidence about damages? Because surely everyone who pirated their content would have paid if free streams weren’t available, right guys???
Well, what problems are you trying to solve by having the classes all access each other’s data members? Why is that necessary?
Kayana@ttrpg.networkto AnarchyChess@sopuli.xyz•if this post gets 32 upvotes, i will post again with twice as wide en passant2·1 year agoBut you just completely ignored everything I said in that comment.
Mathematically, that is precisely how O notation works, only (as I’ve mentioned) we don’t use it like that to get meaningful results. Plus, when looking at time, we can actually use O notation like normal, since computers can indeed calculate something for infinity.
Still, you’re wrong saying that isn’t how it works in general, which is really easy to see if you look at the actual definition of O(g(n)).
Oh, and your computer crashing is a thing that could happen, sure, but that actually isn’t taken into account for runtime analysis, because it only happens with a certain chance. If it would happen after precisely three days every time, then you’d be correct and all algorithms would indeed have an upper bound for time too. However it doesn’t, so we can’t define that upper bound as there will always be calculations breaking it.
Kayana@ttrpg.networkto AnarchyChess@sopuli.xyz•if this post gets 32 upvotes, i will post again with twice as wide en passant6·1 year agoIt’s very pedantic, but he does have a point. Similar to how you could view memory usage as O(1) regardless of the algorithm used, just because a computer doesn’t have infinite memory, so it’s always got an upper bound on that.
Only that’s not helpful at all when comparing algorithms, so we disregard that quirk and assume we’re working with infinite memory.
Kayana@ttrpg.networkto Asklemmy@lemmy.ml•What file formats, technologies, techniques do you think would benefit most people by being more common? Or that people would benefit by being more aware of?1·1 year agoSorry, I mistakenly assumed you were talking about disk storage - sure, if you’re designing your own solution, definitely use tags! Although the ones Gmail uses aren’t really portable in my experience, so you’re forced to use their mail client. That, however, is pretty much unavoidable if you’re putting a new spin on established protocols like they’re doing - maybe those changes will get picked up by other clients, maybe they won’t, who knows?
Kayana@ttrpg.networkto Asklemmy@lemmy.ml•What file formats, technologies, techniques do you think would benefit most people by being more common? Or that people would benefit by being more aware of?1·1 year agoThat’s true, but since we’re stuck with the file/folder system for all intents and purposes, you should be able to replicate that behaviour by making those tags part of the filenames (like rent_lease_landlordX.pdf) and searching for (parts of) filenames instead. But yes, a dedicated system would of course be preferable.
Kayana@ttrpg.networkto Asklemmy@lemmy.ml•What file formats, technologies, techniques do you think would benefit most people by being more common? Or that people would benefit by being more aware of?4·1 year agoWhy not just use soft links instead?
Isn’t the copyright specifically for the recordings/streams the league produces? I don’t actually know if it’s illegal to offer a stream using your own camera. Almost certainly against stadium rules, but as you said, they shouldn’t be able to claim copyright in that case.