Yeah, but I realised this is closure enough for me. Don’t need an actual game, just an end to the story.
Yeah, but I realised this is closure enough for me. Don’t need an actual game, just an end to the story.
It is already out as far as I’m concerned.
I witness!
I wish, but I wager most people will immediately get married to Bluesky.
Patroling the Mojave almost makes me wish it was though
I’m an outsider and I stand by the 4th of July vet shooting an eagle free story.
Not even close. Notice the date it was posted.
Yup. Americans just won their country back, unfortunately.
Because the military-industrial complex needed to slow-drip the weapons to make the war last as long as possible.
I read that as “United States” and the headline only started to look suspicious with the word “passengers”.
Playfair? I think he’s lyon’.
Fuck yeah!
Duckbutt
The atomic bomb. Very powerful.
Look up OneShortEye on youtube. The main focus is point and click game speedrunning, but a lot of the videos are an in-depth look into the design and history of various games, like this one about Colonel’s Bequest.
I’ve recently been thinking of how I hate RPGs where if you have a choice, it’s between obviously bad and obviously good outcome. Bonus points when it’s determined by a single dialogue option at the end.
So I came up with a concept of an RPG where every quest has multiple solutions and every single one of them turns out disastrously for everyone involved. Like I’d love to see some real gut-punches there. The only way to avoid that would be to not accept the quest in the first place. If you don’t, after some in-game time passes you get to hear how the situation resolved itself nicely without your involvement. The kicker? Most if not all XP would come from quest rewards, so in order to not cause harm to everyone you meet, you’d have to essentially do a challenge run.
But hear me out, what if a bong took a huge rip out of you instead…
I played through the first four Hitman games. It looked way more professional than average.