could be my tinfoil hat receiving thoughts via radio waves: maybe it’s by design? the coating will get grimy eventually, so the user is more likely to buy a new device.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
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I’ve had a logitec g502 for years, the rubber (?) grips on the sides have dents shaped like my fingers…
Way back when I switched from sata hdd’s to sata ssd’s, the experience in general was a lot snappier - but this was like ages ago and on Windows (8.1 or 10, can’t remember). Games loaded faster depending on the game.
Some months ago I was playing cyberpunk 2077 on win10 & sata3 ssd, and later on moved over to linux on pcie4 nvme on the same machine, and the loading times seem to be pretty much the same. But, admittedly way too much changed and fairly large timespan in between to draw any conclusive results.
are you using the env variable to enable it for the game? AFAIK it’s not enabled by default, and It dawned on me that I have it enabled on
/usr/share/steam/compatibilitytools.d/proton-ge-custom/user_settings.py
(the config file for proton-ge). But it could still be nvidia issue, wouldn’t surprise me
So far, everything mostly works. Occasionally I have to tinker with some environment variables to get some games working, but so far everything I have tried has been playable.
I have ryzen 5800x3d, 32 GB ram, rtx3090, 1440p 120hz gsync screen, nvme + bunch of other drives. Running Arch (wayland, kde plasma), games installed from steam/gog + few standalones from regular installers. Mostly I use proton-ge, but some games run fine with just wine. ntsync + wayland enabled.
some games (eg. PEAK) have MASSIVE flicker unless I explicitly disable wayland support for them (PROTON_ENABLE_WAYLAND=0), and then it’s fine.
Only thing really lacking is performance, eg. Cyberpunk 2077 with RT is slower than on Win10. It still does about 60 fps, but the dips below are way more harsh. AFAIK this is a thing accross the board with DX12 games with current nvidia driver, supposedly there’s a fix cooking, but we’ll see.
I don’t play competetive pvp games at all, so I can’t speak for those. But so far friends only co-op & single player games have worked just fine.
Malix@sopuli.xyzto Programmer Humor@lemmy.ml•Child labour with 10 years of experience, 'AI-native' accepting 250k lines of Cursor code55·2 months agoI hate how much I love this reply.
At the end of the day: IT-man return to monke. Please. Please?
Malix@sopuli.xyzto Programmer Humor@lemmy.ml•Child labour with 10 years of experience, 'AI-native' accepting 250k lines of Cursor code261·2 months agonow ask them to maintain the 250k lines, probably fine for rew more commits, but after that? Oh look, they left the company for the next ai-nonsense-startup.
tbh, expected suppositories
Malix@sopuli.xyzto Gaming@beehaw.org•The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry9·2 months agoSeems to be pretty common thing according to the comments in the video. “Funny” thing, indeed.
Though kinda weird if YT intentionally wanted to limit this video’s visibility by dropping it from subscription feed, but then offer it eagerly on the frontpage… what’s the logic on that.
Malix@sopuli.xyzto Gaming@beehaw.org•The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry12·2 months agoFunny thing: I’m subscribed to that channel, and yet: the video just will not appear on subscription feed. It did pop up on frontpage, though.
Malix@sopuli.xyzto Patient Gamers@sh.itjust.works•Weekly Recommendations Thread: What are you playing this week?0·2 months agoit’s mostly been Soulstone Survivors
It’s pretty great “vampire survivors”-like game, with a bunch of characters, weapons for each, passive and “active” skills. I put quotes around “active” because all skills are used automatically all the time, they’re just the attacks/abilities you pick up during the run.
The game has pretty neat 3d flat shaded / “low poly” fantasy-style. Skills have varying effects on screen, anywhere from a greenish bubbling circle to massive explosions… The spell effects get REALLY obnoxious at higher levels when everything causes at minimum screensize explosion which obscures everything. Luckily there’s a setting to turn down spell visibility, I just wish it’d have some dynamic option to allow higher effects at the start of the run, and gear it down towards the end.
Malix@sopuli.xyzto Programmer Humor@lemmy.ml•A devious interview (more images in post)17·2 months agocorporate mandated stupidity?
Malix@sopuli.xyzto Gaming@beehaw.org•Weekly “What are you playing” Thread || Week of July 13th2·2 months agoFinished Kathy Rain 2 few hours ago. Very nice point & click game with reasonable puzzles. The first game and this one went kinda off the rails towards the end, but it seems like “a thing” this series does, I say hoping there’s a 3rd one.
The pixel art is just stupidly gorgeous with modern lighting/reflection effects and voice acting is good accross the board.
If anything negative, there’s quite a bit of back and forth traveling to unlock-stuff-to-do-the-thing-elsewhere, it comes a off as a bit of “trial and error” style of exhausting options to get the crucial hint to progress. But other than that, the game is great.
huh? or did I miss something here?
edit: or are plain-text curlable websites a feature I’m not aware of? Or curl’ers use some striptags feature?
regarding OP, kinda bummer that the bike bug which lead to nude A-posing when riding a bike was fixed.
I did goof with it when it was still a thing:
While it’s not indie: Cyberpunk 2077?
You can make your character as pretty as you please (though, no “sex appeal” -slider like in Saint’s Row :D). Also, no 3rd person camera, so you’d only see your character in inventory screen. Otherwise there’s bit of boobies to be seen - and massive amounts if you so choose with modding.
Difficultywise it’ll cater to very casual approach, but the game does the “bethesda-thing” where you will end up as destroyer of worlds regardless of difficulty.
edit: btw, you might want to specify your platform? No modding for cyberpunk on consoles as of yet, I just assumed PC here.
Malix@sopuli.xyzto Gaming@beehaw.org•Weekly “What are you playing” Thread || Week of June 1st3·4 months agoI got back to Marvel Heroes (tldr: “mmo” diablo-clone with marvel characters), as the private server emulator resurrected the game.
The game got killed ~8 years ago, and every passing year since made my craving for the game that much worse. And late 2024 some absolute madlads released a server emulator, and it’s seems to work great, though the server I’m currently playing is having occasional lag spikes, which isn’t great. I could self-host the server for just for me and/or some friends, but that’d require effort. :D
Anyhoo, got through the story-campaign with my fav marvel character, started looking at the end game … and suddenly I remembered why I stopped playing the game in the first place. It gets pretty grindy. Oh well, I still have a truck load of characters to play - they all play quite differently, give or take some similar ones (like, the thing, hulk, etc bruisers are fairly samey, gun-tooting-heroes also are somewhat similar, but still all of them have their own twist to it). Each max leveled character gives an account-wide exp boost so leveling gets faster and faster. So… gotta churn them levels, I guess. :)
EDIT: oh right, I also finished Kathy Rain, a pretty neat detective point-and-click adventure. I can’t say I had heard of the game before, but as people were frothing about Kathy Rain 2, and the first one was on steep discount, I decided to give it a go… and oh man, worth.
The art, voice acting and gameplay were great. Puzzles were logical for the most part, but there were 2-3 puzzles which did stump me a bit and had to take a peek on a walkthrough - one wasn’t even difficult, but I was overthinking it way too hard and somehow confused red and blue repeatedly, but I guess few beers do affect detective skills… In any case I got through the game with a LONG single session, but I just couldn’t let it go.
Anyhoo, Kathy Rain was pretty dope, eagerly waiting to pick up the sequel later on.
Malix@sopuli.xyzto Patient Gamers@sh.itjust.works•Weekly Recommendations Thread: What are you playing this week?0·4 months agomean while in dummyland: I just now realized I’ve been not using veil piercer. 🤦
was kinda wondering that I surely had this around 90-something last time… sigh :D
Oof, didn’t remember the game being 35 €/$/whatever. Pretty steep ask for that game… It’s a good game still, played it through few times. Probably got mine from a humblebundle ages ago.
I don’t think I ever found all the collectibles in the game. Is there some different end if you get them all?