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Joined 2 years ago
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Cake day: June 1st, 2023

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  • On my main server: I have my SSD RAID1 ZFS snapshots of my container appdata, VM VHDs and docker image, that is also backed up as a full backup once per night to the RAID10 array, then rsynced to the backup server which then is uploaded to the cloud.

    The data on the RAID is backups, repos or media that I’ve deposited there for an extra copy it for serving via Plex/Jellyfin. I have extra copies of the data, and if I were to lose the array totally, I wouldn’t be pleased, but my personal pictures/videos wouldn’t be in danger.

    I run two back up servers, which both upload to the cloud. One of which takes bare metal images of all my computers (sans servers bulk drives), the other which takes live folders.

    This is more due to convenience so that I can pull a bare metal image to restore a device, or easily go find a file with versioning online if necessary on both accounts.

    As a wise man said, you can never have too many backups.






  • 100% right here with you.

    The main missions were definitely soft and the games overall have their warts, but that base mechanic was pure art.

    You could take all the care in the world and special ops the shit out of it, or you could go in there and Rambo the shit out of it, and each would work or wouldn’t for various reasons and the difficulty scales well enough that you don’t just automatically pick the latter every time.

    Only other games that have scratched that itch have been MGSV, Ghost of Tsushima and Sniper Elite.

    Most games have some variety of this now but those three along with Far Cry build and scale it well enough that feels like an accomplishment over the course of a whole game.






  • Elden Ring.

    I didn’t love the learning/difficulty curve of Soulsborne games until this one, but it got its hooks in me hard.

    I usually spammed most boss fights and played everything a certain way, but here I had to learn the boss’s moves and dodge, parry and use power ups to bring them down.

    Worth it. While frustrating, it made me return to other genres and play them again but differently. Hitman, sniper elite, roguelites/likes, anything that rewards patience, really. These now had a whole new facet I didn’t see before, or I did and I was applying it to these games.

    I’ve since tried other soulsborne games, and while I now appreciate the difficulty and find them a lot more fun, the exploration and world of Elden Ring was the difference maker for me. It was being able to forge my own path and choose my challenges.



  • Nestle: Pull them immidiately out of all palm oil sourcing and switch to alternative sources. Vow to replenish all lost palm trees affected by palm oil deforestation. Stop all uneithical business practices in 3rd world countries and replace them with practices that prop up those communities including educating the next generations so they aren’t only dependant on the money coming from Nestle. Revisit water sourcing for bottling plants to make sure they aren’t affecting locals or local aquifers. Basically just stop the company from making money hand over fist on the backs of other people’s suffering in every way possible.

    Microsoft: Stop all plans of advertising on a paid OS. Stop whatever KPIs are forcing pop ups down everyone’s throats and redesigns every 3 days. In the spirit of WSL2, Open Source. Wherever possible within security limitations open source software. Set the standard. Spend the time to also integrate so much of what the competition has done, especially local OS wise. Focus on user experience rather than KPIs and squeezing more money from users.

    Some unheard of Big Oil Consortium or trust or something, whoever BP and Exxon Mobil and all them go to and are directed by: Oil well cleanups. Stop fracking. Transition in to clean/alternative energy. Ocean clean up and rehabilitation. Basically stop being worse than the bad guys from James Bond movies.