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Joined 2 years ago
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Cake day: October 6th, 2023

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  • It’s more than just losing planes.

    It’s logistical. There are already video after video of russian trucks being carefully searched by hand to prevent this happening again.

    It’s also moral. The russian people have always considered the “inland” areas as perfectly safe. This is a huge blow to that idea.

    It’s also more of a strain on the planes. these planes are 50 years old, and have a limited remaining lifespan. Wear and tear can be spread out across the fleet, and if your fleet is reduced in size (and these were all the “good” planes, since they were sitting fueled on the tarmac) you need to put more hours on a smaller number of planes, meaning they’ll wear out faster.

    And it might be strategic. Russia was keeping planes fueled and ready, so they could take off any time radar detected incoming missiles or long-range drones (which happened a LOT in the early times of the war). This is showing Russia that that simply leaves your planes more vulnerable to sneak attacks like this.








  • I dislike that the missions are all randomized now, instead of in ordered chains like Vermintide 2. I REALLY dislike that map- and enemy modifiers are now random in Darktide, and that maps occasionally happen in the dark or have mods that just make them unfun (really, 7000 hounds?).

    Just let me pick what I want to do, damnit. Stop making me wait for new missions that I don’t hate.

    The gameplay is actually pretty great, and there’s enough variation in enemies and big monsters that teamwork is really rewarding, even on middle-difficulty. In Vermindtide 2, a good player could still go solo, that doesn’t fly in Darktide.