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Joined 1 year ago
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Cake day: July 25th, 2023

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  • ______@lemm.eetoProgrammer Humor@lemmy.mlhaha patents
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    1 year ago

    Asshole take: if you share your project online but not the source code I immediately think your code sucks.

    Let’s be real your clone project is not something a venture capitalist is going to invest in, there’s literally no reason to hide it but shame. Shame of sinful and bad code.














  • If you use vscode, try out the merge editor. It’s a lot clearer to me when the merge diffs are huge.

    I would also say to check out the latest branch for each file you commit. If your file is file.tsx checkout file.tsx in the main branch to make sure you know what you’re changing.




  • The only reason is hardware limitation. I imagine it’s more difficult to load at any point in the game in a massive game due to how much is stored in your memory.

    Let’s say you’re playing a game and there’s 6 NPCs outside and they’re doing their own thing.

    If the game has a traditional save system, when you exit the save location it’s normal for these entities to rest let their position. Maybe at best their properties (maybe they were wet because of rain) are saved.

    But it’s much easier to just not save any of this info and reload everything from scratch and only save your progress and location.