One of the best devs I’ve ever had the pleasure to meet chatted with me about the worst code we’ve ever wrote. We even provided links to the specific repos and lines. Nothing to be ashamed of.
One of the best devs I’ve ever had the pleasure to meet chatted with me about the worst code we’ve ever wrote. We even provided links to the specific repos and lines. Nothing to be ashamed of.
I was watching a YouTuber going over a major revision update for a framework or something and he said “I skipped over the part where I was coding this” nah dude, I wanna see that as well. What did you try and how did it go.
So much weird ego in coding.
Asshole take: if you share your project online but not the source code I immediately think your code sucks.
Let’s be real your clone project is not something a venture capitalist is going to invest in, there’s literally no reason to hide it but shame. Shame of sinful and bad code.
It gets easier the more you do it but ts needed a default official config to start things up with.
I started as a python enjoyer. 6 years later I can confidently say fuck dynamic typing, fuck mutable defaults.
Also fuck python and js (used both for work) TS is better but we all know it’s not by much
Any svelte enjoyers
Also this just looks like bad code, not a limiting feature of the language.
Here in Alberta if you work in oil, they’ll pay for your hour(s) driving to the site and back.
(Not saying those jobs have fair wages or oil execs divide it fairly or anything of that substance)
I never wrote an api that had a health system. Could you help me understand why that matters and how that helps ?
Someone down voted you but you’re right. I don’t have any insights data because I set some privacy settings to not track.
Wait. How do you see this data ?
Id love life if I could work 4 or 3 days a week. I’m mostly productive for 3 days anyway
We have to work at the office (software) meanwhile non tech people are working from home fully. Some aren’t even in the same city at all. Fascinating.
If you use vscode, try out the merge editor. It’s a lot clearer to me when the merge diffs are huge.
I would also say to check out the latest branch for each file you commit. If your file is file.tsx checkout file.tsx in the main branch to make sure you know what you’re changing.
That is one thing they got right I guess.
I think some custom game engines have creative solutions for handling instant saving and loading. For example System Shock has save and load without any delay. But it is a fairily simplistic game at the same time.
The only reason is hardware limitation. I imagine it’s more difficult to load at any point in the game in a massive game due to how much is stored in your memory.
Let’s say you’re playing a game and there’s 6 NPCs outside and they’re doing their own thing.
If the game has a traditional save system, when you exit the save location it’s normal for these entities to rest let their position. Maybe at best their properties (maybe they were wet because of rain) are saved.
But it’s much easier to just not save any of this info and reload everything from scratch and only save your progress and location.
I love and hate C++ it’s my self abuse love language.
Love: wow I’d like to make a project that does Y in cpp. Abuse: actually working on it.