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Joined 1 year ago
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Cake day: July 25th, 2023

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  • Ahh, I only meant to say that I might be living in the past. I thought the bloatware came from Samsung since what I heard on the street matched my experience. Maybe it’s time to bury that hatchet though.

    To be fair it wasn’t a big issue. It was just like five apps that I were stuck with. But back in the days with less memory overall it really grinded my gears. These days I’m not sure I’d even notice.







  • I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.

    There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.

    Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)



  • I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.

    My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?