The lenses don’t have to both be at the same distance to be fair.
Just a dorky trans woman on the internet.
My other presences on the fediverse:
• @copygirl@fedi.anarchy.moe
• @copygirl@vt.social
The lenses don’t have to both be at the same distance to be fair.
Both banned by your instance: https://lemmy.world/instances
Could you please provide some sources for that? I’d like to know more.
First of all though, there is no such thing as a “hostile fork”. Being able to fork a project, for any reason, is the entire point of open source. And to be fair, not wanting to continue working for a for-profit company for free is a very good reason.
And yeah, when you suddenly turn a FOSS project that’s been developed with the help of a bunch of contributors, into a for-profit company, without making a big fuss about it beforehand and allow the contributors and community to weigh in, then yeah, that’s a hostile takeover of sorts, at least in my opinion. Developers gotta make money, but they could’ve done that by creating a new brand instead of taking over that of a previously completely FOSS project. Forgejo is preventing that exact thing from happening by joining Codeberg (a non-profit).
There’s been a hostile takeover at Gitea and it’s now run / owned by a for-profit company. The developers forked the project under the name Forgejo and are continuing the work under a non-profit. See also: Their introduction post and a page comparing the two projects. Feel free to look up more, since I haven’t familiarized myself with the incident all that much myself. Either way though, maybe consider using Forgejo instead of Gitea.
I don’t have the time to watch it all, but I remember that the Steamworks Development channel on YouTube had recently-ish released this video about how games get surfaced to players and it also talks about what parts of the store are personalized and which aren’t.
In the video I can only see the small ad on the left side about the Steam Deck. You’re talking about the big banner ad that appears somewhere inbetween the sections? I can only guess they put it there for everyone, or maybe just every region that can purchase a Deck, for simplicity.
You’re right, I misremembered! I tried US-International, and because of that exact issue you mentioned switched to EurKEY. In my case it wasn’t part of the layout selection, so I had to change it in a config file.
A friend gifted me a laptop with US layout. One day I figured I really needed those German characters. I did the same as @okiloki@feddit.de, except I ended up picking the US-International layout, and removed the old layout since I didn’t need it anymore.
Shonk.
Well at least here he chose something different.
Doesn’t each separate .exe you add as a non-Steam get its own proton prefix? That is, each of them end up with their own [random numbers] folder that doesn’t match another?
and chose the C:/Program Files (x86) as the install location
This might be the problem, but I’m not sure. When you choose C:/
as the install location in the installer, that C:/
is inside the proton prefix of the installer executable. I believe you’ll want to choose a place outside of that. For example Z:/home/deck/Games/Genshin Impact
or the SD card like the guide was showing.
I’m guessing when you deleted the installer.exe from your games list, it removed the proton prefix for it, deleting the game you installed in there alongside it? Either way, from a quick glance that’s what I could see you did differently from the video guide.
From what I know, F-Droid compiles apps from source so you can be sure that the code you’re running is actually made from the source code that it claims to be built from. On most other platforms, the developers could be uploading malicious programs that actually have the code changed from what’s shared online as its source code. Then add the fact that other developers can and do look at the code, and what changes are made from version to version.
Surely you know more than the lawyers Dolphin got help from.
The best Mastodon instance is the one that aligns with your interests and values the most.
Why? When you’re looking for new content, and new people to follow, the local and federated timelines of your instance are a good way to do so. Your home timeline includes all the people and hashtags you followed yourself, and their boosts. The local timeline includes all the posts and boosts of everyone on your instance. The federated timeline has all the content that everyone on your instance is following. (Of course you can always follow anyone you like, but I’m making a point about ease of discovering content relevant to you here.)
For this reason, just joining a big, general-purpose is less useful, since you’re just going to get a hodge-podge of random things in these timelines. Perhaps you don’t mind, but I feel like it’s good to point out this feature of the fediverse, as some people might not know, or realize this is a thing.
How? Okay, of course this is silly to recommend without giving you some way to look for these instances. There’s a couple of directories that allow you to search for them. Looking for some briefly came up with https://instances.social/, https://mastodon.help/instances and https://mastodonservers.net/. Also note you can migrate your account from one instance to another, taking your followed content and even followers with you.
Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.
I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?
Then you should also override
Equals(object)
,GetHashCode
, and implementIEquatable<T>
.Thankfully a lot of the usual boilerplate code can be avoided using a
record
class or struct: