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Joined 2 years ago
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Cake day: June 8th, 2023

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  • Yeah, I’m not completely getting this. The article reads as if the study was done just to waste time and really they wanted to propose their “if rideshare is done sustainably” suggestions.

    I live in a place where a car is basically required for normal life. As such, my experience with ride-share services is exclusively when I’m traveling and thus don’t know the area super well. Ride-share rides “replace” a transit ride, yes, but in that it’s theoretically possible to have taken a different option, but does that mean that the public transit option is good or reasonable at that time or place?

    Like, if my party and I have been out drinking for a while and are leaving, could we theoretically walk to a nearby subway station and figure out a couple of changes and get back home? Probably. Is it a lot easier to go “Hey Lyft/Uber please pick us up and drive us home while I wobble drunkenly in the back seat”? Yes. Does this count as a “replaced” ride? If ride-share didn’t exist, I would have had to take the public transit option (which is assuming that normal taxi’s didn’t also exist). If I knew I wouldn’t be able to ride-share home though, is there a serious chance that I would have just not done what I wanted and instead done something else while staying sober so that I could public transit home? Yes, definitely.

    Ride-share to me just opens a new list of possibilities. If I know I’m relying on ride-share and I’m not worried about the cost, the list of things I can do goes up. It gives me more options for my evening. Are we saying here that that’s a problem and that people should feel limited to what they can access via public transit? I mean, fair argument but I don’t agree with it.




  • I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.

    Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.

    Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.

    It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.

    I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.




  • I’m pretty sure that you generally can’t do that, in the US at least.

    A C-level officer is required generally to act in the best interest of the company, but as long as the genuinely think that what they were doing was an attempt to improve the company in some way, you’d be hard-pressed to ever prove that they weren’t acting in the best interest. You’d have to find physical proof that they were intentionally sabotaging the company, and (probably) no one who is smart enough to become a CEO is going to do that.


  • I mean that might be true, but those key reseller sites are also often grey-market. Sometimes they are legit, but sometimes they resell keys they bought with stolen credit cards etc.

    I personally wouldn’t buy from a site that I couldn’t easily verify is legit (steam, gog, hb, etc)

    Multiple indie developers I’ve seen (wube who makes factorio has been very vocal about it) have complained about losing significant amounts of money from grey/black market keys since they end up being on the hook for fees when people do credit card chargebacks.










  • People literally beeline my casters and shove them every fight that I don’t stack them behind front-liners. Maybe it’s a difficulty thing?

    It’s also super fight-dependent because the only reason to use shove is if you can push someone into something. If it’s just a fight in an open field there’s no use.

    Though it is a super easy way to just try to get away free from a AoO from a melee person in range. The action economy is supposed to be “if I don’t want to take an AoO and can’t teleport, then I have to Disengage and that’s my action”, but now they can try a shove for “free” and if it works they can move freely and still attack.