redditor since 2008, hoping kbin/the Fediverse can entirely replace it.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • Mostly for finding information that for whatever reason can be difficult to find using search engines. For example, I’ve used ChatGPT to ask spoiler-free questions about plot points in books I’m reading, which has worked rather well. It hasn’t spoiled me yet, but rather tells me that giving more information would be a spoiler.

    Last time I tried to look something up on Google, carefully, I got a massive spoiler for the end of the entire book series.

    I also use it for code-related questions at times, but very rarely, and mostly when using a language I’m not used to. Such as when I wrote an expect script for the first (and perhaps only) time recently.






  • LCD for extra brightness? I don’t think you’ve been keeping up as mobile OLEDs are usually brighter than mobile LCDs. Not that there are many LCDs left.

    The Nokia XR21 is one LCD phone released in 2023:
    IPS LCD, 120Hz, 450 nits (typ), 550 nits (HBM)
    Another phone with brightness listen on gsmarena is the Oukitel WP30 Pro:
    IPS LCD, 120Hz, 430 nits

    Take a few popular OLED phones for comparison…
    Galaxy S24: Dynamic LTPO AMOLED 2X, 120Hz, HDR10+, 2600 nits (peak)
    iPhone 15: Super Retina XDR OLED, HDR10, Dolby Vision, 1000 nits (HBM), 2000 nits (peak)

    Or for consoles, Steam Deck LCD is about 400 nits, while the OLED is up to about 600, or 1000 in HDR.






  • This is less of an issue in multiplayer games, as they rarely have very narrow FOVs by default. The worst offenders are often console ports and slower first-person games.
    FWIW while it’s a competitive advantage with high FOV, if there is a slider, it’s still fair since everybody can use a higher FOV if they want to.
    It’s not all advantage though, aiming gets harder (aside from the distortions).

    I don’t see why it matters at all in single-player. So what if it makes the game easier? Who cares?
    The fact that I don’t have to stop due to almost vomiting also makes it easier in a way, but I really don’t mind.

    The fact that the optimal FOV differs on a per-player basis is of course exactly why I want a FOV slider everywhere. I usually prefer about 105 degrees horizontal (in 16:9), while some modern games default in the range 75-85.