Monkey Island Fan - IT Specialist, Developer, Nurse, Sports fan, Gamer, Indie Developer and Board Game Enthusiast.

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • This is really what’s is beginning to bother me. I came from Reddit with the fuck-spez-wave searching for an alternative, and Lemmy somehow sounded interesting and a new way of doing things.

    I can live with the lag of content, that will come, but more and more it looks like every server is their own little community with whatever weirdnesses they have, and each one has a bunch of moderators, most good, some bad, but all doing what they think is best.

    When you’re just a mainstream user looking for content and debate, and take no interest in server drama, defederations and whatever, it’s all just unwanted noise and irritating.










  • I may be part of the ‘cult’ - I watch it once or twice a year when it’s shown in the local cinema.

    But I won’t defend the movie - it’s really bad in every possible way, and the background story of how it was made is at some points also sketchy.

    But sitting with friends and others who knows the movie, and have a fun time yelling quotes is just that, fun. Nothing more, nothing less.

    From time to time I bring people who don’t know the movie, and I make sure to inform them, that they should expect the worst movie ever, but perhaps the most fun they’ve had going to a movie.











  • Most programming languages uses = to copy a value into whatever whatever you put on the left side. You did it with TooClose, which you set to true.

    But when you compare values as you do with the if statement, you need another operator, otherwise CanReadThis will be set to true and the if statement will always run (or syntax error), making it unnecessary.

    Compare operators are typically == and/or === and some languages uses their own like ‘eq’ or other exciting ways.

    Languages and compilers works in different ways, but your program could look like this. (When comparing a Boolean you don’t need the operator, you can just write the variable since it’s either true or false)

    If (CanReadThis) { TooClose = true; }