• 14 Posts
  • 104 Comments
Joined 10 months ago
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Cake day: February 10th, 2024

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  • Seems like a pretty big project to hook all of the different parts together.

    Not what I would call huge, but big enough to be a real time investment, and nobody wants to spend that much of their life reverse engineering and building such a thing only to have it broken whenever Valve changes something.

    That, I believe, is why we have no open source Steam clients.



  • OP is comparing to tools that download and install games, but the Steam emulators you’re thinking of don’t do that; they only emulate a minimal set of runtime services that Steam games expect to be present in order to run.

    They don’t implement Steam’s online features, like registering achievements and making cloud backups of save data, and don’t have the extra features like input device remapping or video streaming. They are great for running games without network access, or for continuing to play games if Steam ever shuts down, but they’re not really replacements for the Steam client.

    I don’t know whether Valve has opened the APIs for downloading games, registering achievements, etc. If they haven’t, then a full replacement for Steam might still be technically possible, but it would require some reverse engineering and be vulnerable to breakage whenever Valve changes something on their end.









  • This might be an unpopular opinion, but I feel Tears of the Kingdom is overrated. Yes, it has some welcome quality-of-life improvements, and yes, it has more content than its predecessor, but I find the characters less interesting, the environments less inspired, and the encounters more repetitive. Every time I pick it up again, I get bored within a couple hours and go back to another play-through of Breath of the Wild.

    I would vote for Baldur’s Gate 3 over TotK without hesitation.





  • Cloudflare has a long track record of not abusing that position, though.

    Well, Cloudflare is not all that old, and we can’t see what they do with our data, so I would say it has a medium-length record of not getting caught abusing that position. But that’s not the point.

    The point is that most Lemmy users’ actual browsing is in fact not private between them and their server. Many instances have a big network service corporation like Cloudflare watching everything read or written by every user, so that info is available to anyone with sufficient access or influence there, like employees and governments.

    That applies to most of the internet,

    Not exactly, but it does apply to a great many of the biggest web sites, so we could say it applies to much of the internet’s traffic.

    And that’s part of the problem. Cloudflare is in a position to watch much of what people do on the web, across many unrelated sites and services (often including domain name lookups), and trivially identify them. This includes whatever political, religious, or NSFW posts they’re reading on Lemmy, and who they are when they log in to their bank accounts.

    In any case, I replied not to be pedantic, but just to let our community know that they shouldn’t assume their reading habits on Lemmy are safely anonymized behind a made-up username, or confidential between them and their instance admins. If your instance uses a provider of DDOS protection or HTTPS acceleration, as many big instances do, then the walls have ears.




  • It’s a bit of a leap to say the “owner” changed. Ryujinx is MIT licensed, allowing anyone to clone the original code locally, build upon it, and publish it to a public host. Looks to me like that’s what happened here: a fork, but without using github’s built-in “fork” feature, perhaps to avoid being included in a mass take-down. There are others on non-github sites, although I don’t know if they have been getting new commits.

    I don’t see any reason to think the original repo was renamed or moved to another user’s account. The top contributor is gdkchan presumably because gdkchan’s commit history was preserved.

    For the record, gdkchan’s last commit to the original repo was on 2024-10-01.

    Edit: The README confirms what I thought:

    This fork is intended to be a QoL uplift for existing Ryujinx users. This is not a Ryujinx revival project.