Yeah, French Polynesia would normally span about the distance between Barcelona and Helsinki, approx 2,500km.
Yeah, French Polynesia would normally span about the distance between Barcelona and Helsinki, approx 2,500km.
I honestly did not like BDSP’s art style. It somewhat had that same “toyish” vibe, but I feel like it didn’t suit that game anywhere near as much as it did Link’s Awakening, nevermind that it lacked a lot of the visual polish LA HD had. I get that it was meant to be the proportions of the original sprites but in 3D, but if they wanted to remain faithful to the original pixel art, I think an octopath-like visual style could have been an interesting route to take.
I’m still not 100% sure if I like the art style. I do think it looks cute and it is very polished (in more ways than one). I would’ve liked to see something perhaps a little bit closer to the photographs taken throughout the game. Other than the visuals, there was just a lot of expression in Link’s face in those photographs, and the style we got makes the characters feel a little bit rigid.
That said, the game will always be quite special to me, so no matter what the graphics, just visiting Koholint island is such a good vibe. A fun and concise game, no more and no less than is necessary to make for a memorable adventure and a perfect setting.
I hope we get new 2D adventures that share this kind of spirit of Zelda that the 3D games are just too big to capture.
Having never watched star trek:
Jokey answer: recess but they have access to deadly weaponry and only the strongest will make it to maths class.
Serious answer: I presume this is some kind of proof-by-combat scenario? A local culture demands the protagonists fight one of their own in some cactus-pugilism jungle-gym arena in order to prove their worth, and only then will they grant them whatever boon they asked of these people?