I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • If three people all have different terminal medical conditions, which are currently making their state of life excruciating, and will kill them shortly, and there is one healthy person who can be killed and their organs repurposed to restore quality of life and stop the medical condition to all of those people then utilitarianism says it is moral to do that.

    Any answer saying that it is wrong to do that shows there must be a factor beyond need in the determination.






















  • SSTF@lemmy.worldtoNonCredibleDefense@lemmy.worldRIP M10 Booker
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    2 months ago

    I guess somebody decided a 16ish ton difference between the M10 and the M1E3 made it redundant for tank-like roles, and the existence of the Stryker with a 105mm fills the strategically air mobile fire support role better.

    Now we wait for the Army to figure out that the XM7 is just an M14 with extra steps.







  • I feel like Wasteland 3 improved on your complaints specifically, and in general it was a lot more tightened up. WL2 while good just sort of seemed to go on and on and on, especially when you go to LA and essentially have to start over. The game world was just too big, and much of it pointless.

    WL3 presents the central conflict right from the start, which is a faction based dispute and going to deal with it involves radiating from the central location and then going back to it. It builds more faction investment by creating ongoing interactions with them, and quest choices will affect standing with factions which have tangible effects in the game world (certain vendors will or won’t trade with you, certain factions will staff your HQ, different factions get equipment based on quest choices, and certain endings and location outcomes vary). I think this helped make it feel like less of a drag than WL2’s mystery which was sort of vague and didn’t really involve much back and forth with the player until the end.

    WL3’s combat is a lot snappier. In WL2 assault rifles were overpowered so much that combat was just sort of a lot of midrange shooting. WL3 arguably overcorrected by making assault rifles possibly the worst weapon type, pushing to have run’n’gun SMG or shotgun party members, 1 or 2 snipers per party, and specialists like leaders, hackers, and medics playing important varied roles.

    WL3 uses talking heads for important characters, and they convey a lot more personality. With recruitable special NPCs there is actual voiced party banter, and special NPCs have their own loyalities which can make them leave a party under extreme circumstances. Non recruitable major NPCs also have more memorable personalities, and given that many of them represent factions you have to decide which ones to make friends and which enemies, which can be tough to call if you are playing blind.