Path of Exile has you clearing out the entire pantheon. Then the main campaign is over and you begin the post-game part, which is what actually matters.
Path of Exile has you clearing out the entire pantheon. Then the main campaign is over and you begin the post-game part, which is what actually matters.
I’ll suggest Vertigo 2 as a worthy followup.
It really impressed me with its detail and scope as a mainly solo effort, by a developer who worked at Valve for a while. It’s a big, cinematic shooting adventure, like Half-Life, so the game calls itself a half-like! There are cool bosses, memorable characters, and wildly varied environments. The story is pretty much a flipped Half-Life: you’re the alien who got teleported in after a big science disaster and you’re fighting your way back home. Compared to Alyx, which takes places around a handful of city blocks, Vertigo 2 throws you around a much larger-scale setting, so it’s more like the Half-Life 2 kind of linear gallery of wild shit.
In the years since I finished Antichamber, my opinion of it has cooled somewhat with hindsight. The early game and some of the mid-game are full of dazzling, logic-defying spectacles, which is what draws you in, but the magic fades later on and you get a lot of puzzles with the block gun until the ending. The teaching style mostly works.
I hate the name “immersive sim”. What is being “simmed”? Why is it immerisve? Isn’t Halo immersive? I was immersed AF. And it’s simming at least as much stuff as Dishonored, I assure you. It’s such a dumb name, just words mashed together. Ditto for “character action game”. Unless your action game features exclusively rocks, it’s “character action”, that means nothing.
Genre names also annoy me. But there’s no authority to define a taxonomy of gameplay styles, so the vocabulary is built informally. I likewise dislike MOBA, metroidvania, roguelike, and soulslike. In the end, we just need the right sequences of letters to accurately represent the gameplay.
In the case of immersive sim, I believe it came from Warren Spector trying to portray how Deus Ex was different from pure action, RPG, and stealth games.
More action and environmental storytelling:
More “genre pushers”:
The audio in the game is bonkers. Distant footsteps or floor creaking can really get you.
Does Half-Life 2 count? I played it years ago but fully replayed it over a couple of days to hear the new developer commentary. I never thought Valve would get around to making one for Half-Life 2, so I’m glad they did.
Now this is the real internet funeral
Neon White
(Neon White good)
Also check out the deals thread on !games@lemmy.world
Joke’s on you. Slay the Spire is having a sequel!
Imagine being a smelly h*man who doesn’t know about Yokos
rRootage
Legendary bullet hell from 2003. Thank you Kenta Cho