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Joined 1 year ago
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Cake day: June 15th, 2023

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    • OpenTTD: Open Source and available for free.
    • Settlers 2 via some DosBOX version. Back when I still used Android I used Dosbox Turbo, but it seems to have been removed from the Play Store. No clue which DosBOX build for Anrdoid is good nowadays…
    • 2048: Open Source and free puzzle game
    • Threes: Puzzle game similar to 2048
    • Cogs: Puzzle game. No clue how to find it on the play store, but it’s available at humblebundle.
    • Slay the Spire: Deck Builder roguelike.
    • Space Chem: Zachlike puzzle game. (Actually not only zachlike - it’s form zachtronics)

    and basically any Android game that ever was part of a Humble Mobile Bundle. Those happened before Humble Bundle was sold and consequently became boring.



  • It was there for certain.

    In WoW it disappeared when the Dungeon Finder was added, which made social interaction and therefore being nice to each other optional. Before that feature, you had to chat with people in order to form groups for clearing dungeons - a step that the Dungeon Finder conveniently allowed to skip…

    Don’t get me wrong, the Dungeon Finder wasn’t the start of it, but it is what accelerated it greatly. Before that social interaction had already been in decline, mostly because everything except for the end-game had been slowly turning into essentially a single-player experience. However, everyone (who stuck to the game) sooner or later reached the end-game content, and had to interact with other players. With the Dungone Finder, this incentive was lost too…

    (I am maybe a bit too harsh on the Dungeon Finder - some end-game content was difficult, so you had much higher chances of success if you played with a team you knew well - and therefore had to form/join a guild.)


  • Yep. In addition, there is now a free build of version 50.xx on the official website, which uses the same code as the Steam version, but does not include the tileset and the soundtrack.

    I tried that free build on the weekend (because I didn’t want to bother with installing Steam on my ARM64 laptop), and it still looks as amazing as always. Now I just need to learn the keybindings for the Steam version - because using a mouse with ASCII graphics feels just wrong 😉.






  • While Visual Novels are not my favourite genre, there are a few entries that I would like to highlight, because I enjoyed playing them quite a lot:

    • Pyre: While it isn’t marketed as Visual Novel, it pretty much is one. To be precise, it is a Visual Novel with sports-game elements. The world-building in this one is excellent, as is the art. The visuals alone would make this game worth playing, but there is also the soundtrack, and the gameplay of the sports events is pretty fun too. Oh, and the story. This game really requires tough choices. It’s from the same studio that made Hades, Transistor and Bastion, and it shows.
    • Griftlands: Again, not marketed as Visual Novel, despite very clearly being one. This one is a Visual Novel with card battles and deck-building. Just as with Pyre, the world-building in this one is outstanding. The card battles are well done. It’s no Slay the Spire, but it’s still pretty good. Also, it has some of the best jokes I have seen in games recently.
    • Loren the Amazon Princess: Again a Visual Novel that is primarily marketed as something else - this time Role Playing Game. And to be honest, it has everything you would expect from an RPG: inventory management, character stats, JRPG-style turn-based battles, trading, a world map,… But it’s still pretty much a Visual Novel with RPG elements. It has a massive scope for an indie game, and is overall pretty well done. To be blatantly honest, I played this mainly for the RPG parts, but the story isn’t bad either, once one gets past the initial “I see your party has no rogue, mind if I join?” part. The setting is still being actively developed by the studio behind it, who have released several other visual novels (with and without RPG elements) set in the same world, with recurring characters.