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Joined 1 year ago
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Cake day: June 15th, 2023

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  • a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn’t explain, and I assume they were just understood by players

    A lot of the UI/UX and game mechanics from HOMM3 were taken from Sid Meier’s games, like Colonization and Civilization. When you say you didn’t understand stuff in HOMM3, I want to ask if you’ve played CIV6 or CIV5 or other modern games in that same genre? If not, you’re going to be confused by them regardless of whether you’re starting with CIV1 or HOMM3 or CIV6.