

I don’t think there are benchmarks specifically for hosting minecraft, but I guess general purpose benchmarks can give you a pretty good estimate. You could spin up a server on your homelab and just stress-test it a bit to see if it is noticeably worse than the other instance. You’ll have to weigh the saved costs against the (likely) worse performance. on a side note: there are great options to make minecraft playable on servers with less CPU power, like using i.e. a paper server, performance mods, or lowering the renderdistance and ‘faking’ more renderdistance with client-side mods like bobby or distant horizons.
The knight jumps onto the C3 concrete block. Black is startled by white breaching into the third dimension and can’t move. Then knight to E4 is checkmate.