Yup, it’s the new normal if you want to have a decent experience for way too many games these days.
Waiting years has been my new normal for games because I’m cheap, and it helps save on hardware costs too due to pushing back the time frame for when I start needing a more powerful system to play them. It’s a win win.
We’ve all seen the xkcd, I assume that’s how everyone in this community rolls!
I’m hoping that devs with start offering graphics options for lower powered devices since handheld are gaining popularity. I’m getting a steam deck soon and it will be my main gaming device.
It’s only slightly less powerful than my desktop pc anyway.
I haven’t tried them but I often hear about people modding “potato mode” versions of games (pretty sure one is already out for Starfield
and Friends, for example) - fighting game players sometimes use them even if their systems are good to minimize any hitches that would screw up their inputs in a match.I’m not sure to what degree that sort of thing runs on Deck because of how Proton works, but theoretically that combined with the Deck’s other performance-enhancing modes will help some games run better for you!
That’s interesting. I didn’t know potato mode was anything other than obscure YouTuber content. I rarely play anything demanding, but I’ll look into potato mode for some games.
What I’m really looking forward to playing is fallout new Vegas, disco Elysium, and divinity original sin 2.
I’m sure they will all run super well on the deck.
Correct me if I’m wrong, but isn’t patient gaming all about enjoying games that are proven to be worth the money, and also saving money? If you hate the new normal, just play through the endless list of good games from decades prior
I know this is the ‘patient gamers’ community, but I genuinely don’t see any other way to play games nowadays. Why would I spend $60-70 on a game that barely works and has more content coming later? I don’t see how the gaming industry even survives when it keeps reinforcing the idea that we shouldn’t buy games at launch. Is $20 just the regular sustainable price for games to a game company, and the people spending $60-70 are the overpaying suckers?
I was thinking about it the other day and have similar thoughts / questions. In the age of gamepass / lots of indie titles / backward compatibility, I don’t see how a high priced game with bugs and/or incompleteness is still viable.
I was able to wait on Hogwarts Legacy and Jedi survivor, while I played Gris, Bramble, and Batman Arkham Knight.
I don’t see how the gaming industry even survives when it keeps reinforcing the idea that we shouldn’t buy games at launch.
Because there are more than enough people paying full price for the game before it even comes out. It’s not like people who pay $20 a year or two later are the majority of sales.
Because most games do work at launch and the initial sales are what drives development and more games. If it fails at launch, it didn’t matter how many folks buy it at $20, it’s not getting a sequel.
And what do you even mean by “sustainable” in this context? Obviously it’s sustainable at the other price as well, otherwise they’d stop doing it. I mean, let’s be glad most developers aren’t like Nintendo at least.
It’s not the new normal, it’s been the norm for AAA gamrs for years now.
Yup, and it’s why I became a patient gamer. I want to play less buggy games, and usually games stabilize 1-2 years after launch. CP2077 is an outlier here, but there are plenty of others where bug fixes and content don’t get released until much later after release.
GOTY or whatever releases are where it’s at.
I actually think this patch could have done with a few more weeks of polishing to be honest. Bugs I have experienced so far:
- Redscript error when launching the game even after a clean install (doesn’t seem to have any effect but still…)
- All control hints are for a controller when I’m using a mouse and keyboard. Don’t even have a controller attached.
- Crouch toggle does not work and cannot be rebound.
- Shortcut for holstering weapon does not work
All within the first hour or so. Not leaving a great first impression but maybe I’ve just been unlucky.
Are you running on proton? If so, this solution was only one that worked for me, sorted the controller confusion
https://steamcommunity.com/app/1091500/discussions/7/3878218563598783920/?ctp=3#c3878218563605539303
Windows has kb/m prompts
Yes I am, thanks for this! I’ll give it a go as it’s really frustrating.
I think proton still needs an update for 2.0, this seems a lot more common on Linux systems. Hopefully it’s something that can be fixed quickly
Of course the bug fix has bugs. What a shit storm from the start
To be fair the bugs I mentioned are when running on my Linux PC which I don’t think is officially supported. From what another commenter said Windows doesn’t have that issue so hopefully it’ll be totally fine for the vast majority of folks.
It wouldn’t be if people stopped pre ordering and buying day 1
But they won’t because they need the latest titles. So it’ll continue like this.
And that’s fine with me, indie titles don’t seem to have this issue, so I’m happy shifting my spending patterns.
It took like 15 years for Daggerfall to not be totally broken, so it isn’t really a “new” normal.
I remember SiN was unplayable when it first came out, but a couple years down the line it was a pretty decent game (as long as you weren’t opposed to its aesthetic, which I wasn’t)
I never really understood the complaints when it first came out. I had a few graphics glitches here and there, but nothing really significant. I think maybe one or two of the quests had bugs. The game had beautiful graphics (especially with RTX), a great story, and it was a lot of fun. I’ve played through 3 times already.
I am aware that a lot of people had bugs, though, but I have to wonder who. Maybe I just got lucky with my hardware combination (i7-5960x and 2080TI)?
It didn’t meet the promises made, the game was ok, but it’s not the game they advertised
I played it with a 3080ti at launch and it was a buggy mess, shallow as hell, it skipped over all character introductions at the start of the story with a cutscene which just made me not care about anyone talking to me, the gunplay was simplistic, the open world was the least immersive I’d ever seen, with disappearing npcs and teleporting cops and cars driving through barriers everywhere with seemingly nothing reacting to your presence in ways that other open world games had been doing for years. The performance was bad, and even on psycho RTX there weren’t any real reflection because they didn’t bother finishing the third person character model, so there were just grey panes in bathrooms.
Overall it was just super underwhelming and full of unfinished areas that were clearly meant to be in the game but got cut.
It wasn’t an issue with consoles, it was an issue with the game being bad. Seems like everyone’s whitewashing the release as if it was perfect on pc.
I didn’t experience any of that. I do remember a bug where I would pop out the roof of my car, but it only happened a few times. Maybe I didn’t notice any of the other problems, or maybe I just got lucky. Out of all the games I’ve played in the last several years, Cyberpunk 2077 is the only one I’ve played through 3 times. I legitimately felt bad for the developers when it was first released because of how much people were shitting on it; judging from my own personal experience,a lot of the criticism was undeserved.
I think the biggest problem was last gen consoles, being barely able to run it and having massive problems.
I haven’t seen many complaints from the PC version as far as bugs/glitches went.
The game was missing the life it advertised, but I still had fun playing it
I played it on the first day, and played it for days. It was actually really fun and I had a lot fewer issues with it than I had with Dragon Age 1 that I played a little while beforehand.
Supposedly the console releases were particularly bad. I played it on a laptop with a 2060.
I think a lot of it came from the fact that it was impossible to upgrade hardware when CP77 first launched. 30 series GPUs were selling for well over $2,000 so most people just tried playing the game with their outdated hardware.
Exactly this. I’m hearing all these folks like “so glad I waited!” but they probably would have liked it had they just played it when it came out and ignored the hype train and the de-hype train.
I loved it from day 1. Great game, at least on PC. Admittedly it should never have come out on last-gen, but update 2.0 isn’t on those either.
Played it the first week of release with a 1080ti which was fine
Same, I had 2 game breaking bugs on my whole playthrough. Starfield has already blown out of the water by several magnitudes and I’m 20% through.
Still makes the point though, lol
Is it the new normal though? Pretty sure this is widely known because of its issues. I don’t think we’ve had anything reach those levels recently.
The new Jedi game and TLOU2 were both atrocious ports for PC when they dropped.
I mean, even if we accept that, it’s far from the normal. At least in regards to Jedi, it again, made the news cycles because of how buggy it was. Think about how many games come out a year, hell even a month.
Not saying buggy games don’t exist. Just that they’re not the norm.
For the record, jedi survivor still crashes on Jedha with ready tracing turned on.🤷🏼♂️
I’m not denying that buggy games exist and that some big mistakes exist, but there’s a lot more games that are bug-free enough to be playable (I don’t believe any game will ever be fully bug free as they get more complex) than are unplayable. That’s all. I’m not defending the ones that do get released either. Though I’ll say it’s the fault of executives and not the actual developers. At the same time, there are specific scenarios where I get it and would defend it, but they’re rare and don’t really apply to AAA games (needing to release the game to stop from going out of business, and it’s only defensible if they still fix the issues after the fact. This obviously doesn’t apply when the decision to not push back release is for shareholder revenue instead).
Edit: my point is Cyberpunk 2077 is not the norm.
idk it does seem like few AAA titles drop with no major issues. like, it was news that starfield wasn’t SUPER buggy.
I played it for like 80 hours at launch and you could’ve too.
Never understood the hate it got when Bethesda releases the exact same kind of janky but fun mess…
Nah it was unplayable on PlayStation. And it shouldn’t be that hard to understand why people don’t like playing buggy messes of games that they paid good money for.
Bethesda shouldn’t get a pass.
And yes people could have played it that long then, it was a buggy, unfinished mess. Physics were wild, you’d randomly die, and it was nigh unplayable on some consoles.
Games should be released in a good working state. Also, things promised should be in the game… I swear this is called bait and switch, but the number of times games have come out with promised features including stuff on the box that’s not actually in the game it’s too damn high and I keep getting away with it. And it’s not just Bethesda and it’s not just cyberpunk remember dance studio for world of Warcraft… Only the internet archives remember because it wasn’t in the expansion even though it’s in The box as a selling feature
This is why I’ve shied away from new AAA titles in general. I keep going back to the older stuff because in the words of Godd Howard “It just works.” or smaller indie titles where a beta state is forgivable, yet still less of a mess than Cyberpunk on launch day.
On the plus side, this gives people plenty of time to tackle their ever increasing backlogs, and also to give companies more reasons to put out a functional product in order to compete with all the kilometric backlogs people already have.
Honestly it’s the smart way. By then the hardware to play that game is also much more affordable and most of the performance issues are gone
I played the release and i get super bored by bugs but aswell repetitive fights and missions. Story was very nice but a game is a game. Anyway I see this 2.0 patch and I still think the game is bugged and not enough good in fights aspects. Probably will never be better, and if it will then is already too late, market is fill with games that are superior to cyberpunk.