Yup, it’s the new normal if you want to have a decent experience for way too many games these days.

  • NightOwl@lemmy.one
    link
    fedilink
    English
    arrow-up
    83
    ·
    1 year ago

    Waiting years has been my new normal for games because I’m cheap, and it helps save on hardware costs too due to pushing back the time frame for when I start needing a more powerful system to play them. It’s a win win.

    • M500@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      1 year ago

      I’m hoping that devs with start offering graphics options for lower powered devices since handheld are gaining popularity. I’m getting a steam deck soon and it will be my main gaming device.

      It’s only slightly less powerful than my desktop pc anyway.

      • machinaeZER0@lemm.ee
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        I haven’t tried them but I often hear about people modding “potato mode” versions of games (pretty sure one is already out for Starfield and Friends, for example) - fighting game players sometimes use them even if their systems are good to minimize any hitches that would screw up their inputs in a match.

        I’m not sure to what degree that sort of thing runs on Deck because of how Proton works, but theoretically that combined with the Deck’s other performance-enhancing modes will help some games run better for you!

        • M500@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 year ago

          That’s interesting. I didn’t know potato mode was anything other than obscure YouTuber content. I rarely play anything demanding, but I’ll look into potato mode for some games.

          What I’m really looking forward to playing is fallout new Vegas, disco Elysium, and divinity original sin 2.

          I’m sure they will all run super well on the deck.

  • BmeBenji@lemm.ee
    link
    fedilink
    arrow-up
    51
    arrow-down
    2
    ·
    1 year ago

    Correct me if I’m wrong, but isn’t patient gaming all about enjoying games that are proven to be worth the money, and also saving money? If you hate the new normal, just play through the endless list of good games from decades prior

  • Yote.zip@pawb.social
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    1
    ·
    1 year ago

    I know this is the ‘patient gamers’ community, but I genuinely don’t see any other way to play games nowadays. Why would I spend $60-70 on a game that barely works and has more content coming later? I don’t see how the gaming industry even survives when it keeps reinforcing the idea that we shouldn’t buy games at launch. Is $20 just the regular sustainable price for games to a game company, and the people spending $60-70 are the overpaying suckers?

    • rotmulaaginskyrim@programming.dev
      link
      fedilink
      arrow-up
      8
      ·
      1 year ago

      I was thinking about it the other day and have similar thoughts / questions. In the age of gamepass / lots of indie titles / backward compatibility, I don’t see how a high priced game with bugs and/or incompleteness is still viable.

      I was able to wait on Hogwarts Legacy and Jedi survivor, while I played Gris, Bramble, and Batman Arkham Knight.

    • SuperDuper@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      I don’t see how the gaming industry even survives when it keeps reinforcing the idea that we shouldn’t buy games at launch.

      Because there are more than enough people paying full price for the game before it even comes out. It’s not like people who pay $20 a year or two later are the majority of sales.

    • pjhenry1216@kbin.social
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Because most games do work at launch and the initial sales are what drives development and more games. If it fails at launch, it didn’t matter how many folks buy it at $20, it’s not getting a sequel.

      And what do you even mean by “sustainable” in this context? Obviously it’s sustainable at the other price as well, otherwise they’d stop doing it. I mean, let’s be glad most developers aren’t like Nintendo at least.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      Yup, and it’s why I became a patient gamer. I want to play less buggy games, and usually games stabilize 1-2 years after launch. CP2077 is an outlier here, but there are plenty of others where bug fixes and content don’t get released until much later after release.

      GOTY or whatever releases are where it’s at.

  • Aurenkin@sh.itjust.works
    link
    fedilink
    arrow-up
    21
    arrow-down
    1
    ·
    1 year ago

    I actually think this patch could have done with a few more weeks of polishing to be honest. Bugs I have experienced so far:

    • Redscript error when launching the game even after a clean install (doesn’t seem to have any effect but still…)
    • All control hints are for a controller when I’m using a mouse and keyboard. Don’t even have a controller attached.
    • Crouch toggle does not work and cannot be rebound.
    • Shortcut for holstering weapon does not work

    All within the first hour or so. Not leaving a great first impression but maybe I’ve just been unlucky.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      But they won’t because they need the latest titles. So it’ll continue like this.

      And that’s fine with me, indie titles don’t seem to have this issue, so I’m happy shifting my spending patterns.

  • sj_zero@lotide.fbxl.net
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    It took like 15 years for Daggerfall to not be totally broken, so it isn’t really a “new” normal.

    I remember SiN was unplayable when it first came out, but a couple years down the line it was a pretty decent game (as long as you weren’t opposed to its aesthetic, which I wasn’t)

  • corroded@lemmy.world
    link
    fedilink
    arrow-up
    12
    arrow-down
    8
    ·
    1 year ago

    I never really understood the complaints when it first came out. I had a few graphics glitches here and there, but nothing really significant. I think maybe one or two of the quests had bugs. The game had beautiful graphics (especially with RTX), a great story, and it was a lot of fun. I’ve played through 3 times already.

    I am aware that a lot of people had bugs, though, but I have to wonder who. Maybe I just got lucky with my hardware combination (i7-5960x and 2080TI)?

    • SlowNoPoPo@lemm.ee
      link
      fedilink
      arrow-up
      22
      ·
      1 year ago

      It didn’t meet the promises made, the game was ok, but it’s not the game they advertised

    • drekly@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      edit-2
      1 year ago

      I played it with a 3080ti at launch and it was a buggy mess, shallow as hell, it skipped over all character introductions at the start of the story with a cutscene which just made me not care about anyone talking to me, the gunplay was simplistic, the open world was the least immersive I’d ever seen, with disappearing npcs and teleporting cops and cars driving through barriers everywhere with seemingly nothing reacting to your presence in ways that other open world games had been doing for years. The performance was bad, and even on psycho RTX there weren’t any real reflection because they didn’t bother finishing the third person character model, so there were just grey panes in bathrooms.

      Overall it was just super underwhelming and full of unfinished areas that were clearly meant to be in the game but got cut.

      It wasn’t an issue with consoles, it was an issue with the game being bad. Seems like everyone’s whitewashing the release as if it was perfect on pc.

      • corroded@lemmy.world
        link
        fedilink
        arrow-up
        3
        arrow-down
        3
        ·
        1 year ago

        I didn’t experience any of that. I do remember a bug where I would pop out the roof of my car, but it only happened a few times. Maybe I didn’t notice any of the other problems, or maybe I just got lucky. Out of all the games I’ve played in the last several years, Cyberpunk 2077 is the only one I’ve played through 3 times. I legitimately felt bad for the developers when it was first released because of how much people were shitting on it; judging from my own personal experience,a lot of the criticism was undeserved.

    • Hoomod@lemmy.world
      link
      fedilink
      arrow-up
      9
      arrow-down
      1
      ·
      1 year ago

      I think the biggest problem was last gen consoles, being barely able to run it and having massive problems.

      I haven’t seen many complaints from the PC version as far as bugs/glitches went.

      The game was missing the life it advertised, but I still had fun playing it

    • sj_zero@lotide.fbxl.net
      link
      fedilink
      arrow-up
      3
      arrow-down
      3
      ·
      1 year ago

      I played it on the first day, and played it for days. It was actually really fun and I had a lot fewer issues with it than I had with Dragon Age 1 that I played a little while beforehand.

      Supposedly the console releases were particularly bad. I played it on a laptop with a 2060.

    • mommykink@lemmy.world
      link
      fedilink
      arrow-up
      3
      arrow-down
      4
      ·
      1 year ago

      I think a lot of it came from the fact that it was impossible to upgrade hardware when CP77 first launched. 30 series GPUs were selling for well over $2,000 so most people just tried playing the game with their outdated hardware.

    • circuitfarmer@lemmy.sdf.org
      link
      fedilink
      arrow-up
      3
      arrow-down
      8
      ·
      1 year ago

      Exactly this. I’m hearing all these folks like “so glad I waited!” but they probably would have liked it had they just played it when it came out and ignored the hype train and the de-hype train.

      I loved it from day 1. Great game, at least on PC. Admittedly it should never have come out on last-gen, but update 2.0 isn’t on those either.

    • Drewelite@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Same, I had 2 game breaking bugs on my whole playthrough. Starfield has already blown out of the water by several magnitudes and I’m 20% through.

      Still makes the point though, lol

  • pjhenry1216@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Is it the new normal though? Pretty sure this is widely known because of its issues. I don’t think we’ve had anything reach those levels recently.

      • pjhenry1216@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        I mean, even if we accept that, it’s far from the normal. At least in regards to Jedi, it again, made the news cycles because of how buggy it was. Think about how many games come out a year, hell even a month.

        Not saying buggy games don’t exist. Just that they’re not the norm.

        • MDKAOD@lemmy.ml
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          For the record, jedi survivor still crashes on Jedha with ready tracing turned on.🤷🏼‍♂️

          • pjhenry1216@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            1 year ago

            I’m not denying that buggy games exist and that some big mistakes exist, but there’s a lot more games that are bug-free enough to be playable (I don’t believe any game will ever be fully bug free as they get more complex) than are unplayable. That’s all. I’m not defending the ones that do get released either. Though I’ll say it’s the fault of executives and not the actual developers. At the same time, there are specific scenarios where I get it and would defend it, but they’re rare and don’t really apply to AAA games (needing to release the game to stop from going out of business, and it’s only defensible if they still fix the issues after the fact. This obviously doesn’t apply when the decision to not push back release is for shareholder revenue instead).

            Edit: my point is Cyberpunk 2077 is not the norm.

    • cryostars@lemmyf.uk
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      Nah it was unplayable on PlayStation. And it shouldn’t be that hard to understand why people don’t like playing buggy messes of games that they paid good money for.

    • CaptPretentious@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      Bethesda shouldn’t get a pass.

      And yes people could have played it that long then, it was a buggy, unfinished mess. Physics were wild, you’d randomly die, and it was nigh unplayable on some consoles.

      Games should be released in a good working state. Also, things promised should be in the game… I swear this is called bait and switch, but the number of times games have come out with promised features including stuff on the box that’s not actually in the game it’s too damn high and I keep getting away with it. And it’s not just Bethesda and it’s not just cyberpunk remember dance studio for world of Warcraft… Only the internet archives remember because it wasn’t in the expansion even though it’s in The box as a selling feature

  • Tammo-Korsai@kbin.social
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    1 year ago

    This is why I’ve shied away from new AAA titles in general. I keep going back to the older stuff because in the words of Godd Howard “It just works.” or smaller indie titles where a beta state is forgivable, yet still less of a mess than Cyberpunk on launch day.

  • Auster@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    On the plus side, this gives people plenty of time to tackle their ever increasing backlogs, and also to give companies more reasons to put out a functional product in order to compete with all the kilometric backlogs people already have.

  • Sigmatics@lemmy.ca
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Honestly it’s the smart way. By then the hardware to play that game is also much more affordable and most of the performance issues are gone

  • banana_meccanica@feddit.it
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    1 year ago

    I played the release and i get super bored by bugs but aswell repetitive fights and missions. Story was very nice but a game is a game. Anyway I see this 2.0 patch and I still think the game is bugged and not enough good in fights aspects. Probably will never be better, and if it will then is already too late, market is fill with games that are superior to cyberpunk.