Mostly just bug fixes and minor adjustments. No nerfs or buffs that I could see. Helltide chests being able to drop uniques is a welcome change though. Full list below:

Bug Fixes

Gameplay

  • Fixed an issue where the damage multiplier for Enhanced Frozen Orb wasn’t applying correctly.
  • Fixed an issue where enemies with the Vortex affix would deal damage through Immunity.
  • Fixed an issue where the Elixir of Expertise was reducing resource cost by 10% instead of the displayed 20% value.
  • Fixed an issue where the damage bonus from the Paragon Subdue Glyph would be applied to any target instead of only Vulnerable targets.
  • Fixed an issue where the Barbarian’s Whirlwind ability would briefly stop channeling when a Cooldown skill was cast while using it.
  • Fixed an issue where the guaranteed Overpower buff from the Barbarian’s Earthstriker’s Aspect would be consumed upon gaining any other buff.
  • Fixed an issue where the player character would freeze when using the Rogue’s Shadow Step skill if used outside the range of your intended target.
  • Fixed an issue where the player could not rotate when casting a Channeled Skill if using a one-hand weapon with no off-hand item equipped.
  • Fixed an issue where the Cursed Scrolls in Fields of Hatred had a lower cooldown than the displayed 5-minute cooldown.
  • Fixed an issue where Aspects that deal flat damage imprinted through the Codex of Power scaled with player level instead of item power.
  • Fixed an issue where the Necromancer’s Shadow Mages weren’t applying extra shadow damage through the Shadowblight Key Passive.
  • Fixed an issue where Cheat Death effects would not trigger if you died while mounted.

Quests and Dungeons

  • Fixed an issue where a traversal wouldn’t appear during the The Blind Eye quest, blocking progression.
  • Fixed an issue where the Mother’s Judgement enemy would spawn before the player entered the encounter during the Whispers from the Past quest.
  • Fixed multiple issues where Quest progress would be blocked if the player used a Town Portal during specific sequences.
  • Fixed various other issues that prevented progression for multiple Quests.
  • Fixed an issue where the Forgotten Depths dungeon had one fewer prisoner to release than intended.
  • Fixed an issue where teleporting to Wejinhani during the Witch of the Wastes quest would force the player to drop the Vial of Quicksilver, despite the town being an allowed area for the quest.
  • Fixed an issue where the Cultist’s Refuge, Howling Warren and Luban’s Rest dungeons couldn’t be completed if the Butcher appeared and was not killed.
  • Fixed an issue where Treasure Goblins slain in a Nightmare Dungeon with the Death Pulse Affix would deal significantly more damage than intended with its post-death explosion.
  • Fixed an issue where the Mirage quest couldn’t properly be completed. UI
  • Fixed an issue where the QR code used for account linking on console was improperly sized, which made scanning it difficult.
  • Fixed an issue where the Imprint cost for Legendary Aspects would be inaccurately displayed.
  • Fixed an issue where players on Console would be unable to navigate the Shop after using the Buy More Platinum button.
  • Fixed an issue where the Upgrade Glyph tab wouldn’t close after moving away from the Awakened Glyphstone.
  • Fixed an issue where a Skill unlocked by item contribution did not have an Assign Skill button in its tooltip.
  • Fixed an issue where trading a partial stack while playing with a controller would display a full stack in the tooltip.
  • Fixed an issue where the Weekly Reward Cache for defeating a World Boss would display as available if there was an active Whisper for defeating the boss, even when the Cache had already been claimed previously.

Miscellaneous

  • Fixed an issue where the NPC Arlo couldn’t be interacted with.
  • Fixed an issue where the Fields of Hatred Killer Cosmetic Set was missing helmets for Druid, Necromancer, and Rogue.
  • Fixed an issue where the cost of the Sturdy Saddle Cosmetic from the Stable Vendor would scale with the player character’s Level.
  • Fixed an issue where players could lure the Seething Abomination boss in the Alzuuda Fields of Hatred zone to a location where they could damage it, but it couldn’t damage them.
  • Fixed an issue where Mount Cosmetics would not properly display if applied while actively mounted.
  • Fixed an issue where the camera would pan from the point of death back to the respawn point instead of instantly moving for players in Local Co-Op.
  • Fixed an issue where the player and NPC would disappear during a dialogue sequence if the player was actively under the effect of a Conduit shrine. (Demonic trickery strikes again!)
  • Various Localization fixes.
  • Various other interface and accessibility Improvements.
  • Further stability, performance, and visual improvements across all platforms.
  • Fixed an issue where transmogs on off-hand Items for Sorcerers would reset upon performing any Inventory action.

Gameplay Adjustments

  • Helltide chests can now drop Unique items.
  • The bosses Vhenard, Brol, and Cyhrach have had their health pools and damage output reduced.
  • The cap for crafting materials has been increased from 9999 to 99999.
  • auskast
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    61 year ago

    Fixed an issue where transmogs on off-hand Items for Sorcerers would reset upon performing any Inventory action.

    Praise be!

      • @Haha@lemmy.world
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        21 year ago

        Yeah… I get it… I’m lvl 92 rogue with no pen greaves. I’m sure happy to increase my odds

      • @Lorela@lemmy.world
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        11 year ago

        The only unique I’ve had drop (LV. 73, only had time to play one character) is Ancients’ Oath (5 of the damn things!), so I for one welcome the possibility of maybe getting something else.

    • NightSicarius 🇦🇺
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      11 year ago

      They briefly had a situation where the uber-uniques could drop from Helltide chests, so people were grinding it hard to get Harlequin Crests and whatnot. Now Blizzard have disabled the uber-unique drops entirely per the message in the launcher.

      • @noxid@lemmy.world
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        11 year ago

        Wait what? Let me get this. They don’t drop ANYMORE ANYWHERE? This would be a shame :(

          • @Haha@lemmy.world
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            21 year ago

            Just on helltide chests tho right? Not in the whole game? Can still get them in NM?

            • NightSicarius 🇦🇺
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              1 year ago

              The note in the launcher says they’ve “disabled Uber Uniques from dropping in-game while we address an issue with Helltide Chest drops”.

              Take from that what you will.

      • @Haha@lemmy.world
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        11 year ago

        I suspected we wouldn’t get Uber uniques in them… I asked myself that but I thought “no way” — I honestly don’t like helltide anymore. It feels like an hour of worthless grind where some “environment hazard” can wipe half an hour of progress - for shit tier loot. Only thing I like it for is to grind obols. Nightmare dungeons are better right now

  • DarkThoughts
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    1 year ago

    Still no fix for the rubberbanding / lag. Great.
    Edit: Event’s also still stuck at 3 waves with no further enemies spawning.

  • @MoonBread@lemmy.world
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    21 year ago

    “Fixed an issue where the Fields of Hatred Killer Cosmetic Set was missing helmets for Druid, Necromancer, and Rogue.”

    Very nice!

    • @LoQey@lemmy.worldOP
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      91 year ago

      Someone got a Harlequin Crest (sp?) in one of them. Apparantly the issue (and the reason they’ve disabled them) is that Barbs (and one more class I can’t remember right now) have no unique helms other than the super rares. So when the RNG Gods decides a barb should get a unique helm, the only option is the Harlequin, which means the droprate is suddenly way higher than intended.

      • acqrsA
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        21 year ago

        Oh no, someone got the good item, time to nerf drop rates again!

  • @Crackhappy@lemmy.worldM
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    11 year ago

    Hmmmm what does this mean: Fixed an issue where Aspects that deal flat damage imprinted through the Codex of Power scaled with player level instead of item power.

    Does that mean if you were hanging onto a lower level item and it seemed to be fine, suddenly it could be crappy?

    • @Schmedes@lemmy.world
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      21 year ago

      I would assume so. It sounds like it was intended to increase the damage depending on your weapon, like other skills, but it wasn’t. I assume this is a buff for most players but maybe a nerf for players with low item power but high rolls.