• Neato@ttrpg.network
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    11 months ago

    Right. Steam figured out piracy ages ago. There’s only 3 main contingent of software pirates:

    1. People who can’t afford a game.
    2. People who won’t pay for a game they can afford.
    3. People who can’t easily access a game to purchase.

    Steam mitigates #1 by having and promoting publishers to list regional pricing and encouraging/enabling sales. Steam can’t really do anything concrete about #2, but they try by offering services like the Workshop and Remote Play/Together. And they solved #3 by having a store that actually works and doesn’t add in invasive DRM (steam DRM is publisher-enabled).