I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.
I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.
Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.
Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.
What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.
I think Final Fantasy 7 and 10. the worlds were so well build. And in current times of terror, climate crisis, wars, so many topics were in the games.
As other games i mention Limbo, Ori and Hollow Knight. The have a really great athmosphere. Just thinking about these games, makes me remember of the feeling playing them.
And the biggest game in my list is Elden Ring. So many wow things in there. And the shear amount of content … Just blew my mind.
Personally I have to mention The Talos Principle and its sequel. It has helped me formulate a kind of philosophy of mind that I couldn’t entirely grasp before. It’s also just an absolute masterpiece of a puzzle game. If you’ve played portal, you’ll enjoy Talos too most likely.
I asked this once on the Talos Principle subreddit and got absolutely wrecked for asking in the first place awhile back, I’ll try again here:
If I like puzzle games but do not enjoy philosophy, would I enjoy the Talos Principle?
In the game, you’ll find various philosophical texts. These are entirely optional and serve as a kind of background set and things to think about. So you can just not read them if you don’t want to or find them boring. I’m guessing when you say you don’t enjoy philosophy, you’d find it boring to read those texts, so just skip them.
You’ll also find snippets of other texts that aren’t philosophical that give clues to the story. These can also be skipped but you’ll miss out on a significant chunk of the story then. There are other story bits that require no reading so you’ll still get an idea of it and might still get the gist mostly.
But you can play just the puzzles and not worry about the philosophical background or the story at all. They actually deliberately designed the game this way so that you can enjoy the puzzles alone if that’s your jam 🙂. The puzzles are very good so even if you just want some good puzzles, I’d still recommend it.
Thank you so much! This was a very helpful comment.
No problem 😇
Also the second one is lighter on the reading and has more character dialog and such, so definitely play that too!
Morrowind for sure. Part of me still lives there.
I can’t calculate how many hundreds of hours I’ve put into it, it’s a truly fascinating world.
I finally started using mods on the last replay, and now I’m really looking forward to the next replay and throwing everything I can into it.
Amazing story, great characters, great everything, I love the books. I love to just read the books that are available in Morrowind, I’ll collect all of them and put them in one chest in my house so I can just sit down and read them while listening to the music playing in the background.
Hell of an adventure
Dreamfall Chapters was the first game where I stopped and thought for 15 minutes about a choice I needed to make, and its implications.
Life is Strange, LiS: Before The Storm, and LiS: True Colors, hve a special place in my heart for their deeply engrossing and moving stories, and for really getting me to care about the characters and their fates.
The first Witcher game was one that drew me in so much that I immediately started a second playthrough upon finishing the first. I have never done that with any other game.
Hardspace: Shipbreakers stuck with me for being such an excellent melange of complex puzzle, industrial accident simulator, and poignant satire on the state of labour in late stage capitalism.
Rollercoaster Tycoon. What was a silly little game which we got for free out of a cereal box is now a main stay on any computer I own. Runs on everything and has aged incredibility well.
Shoutout to OpenRCT2 for modernizing it, even if the original games run fine as is
Hollow Knight had me excited for the world like I was a kid. It shows the devs had an artistic vision.
My game time is limited so I play what I hope to be most impactful. My list is chock full of unforgettable experiences:
- Control
- RDR2
- Uncharted
- Dead Space
- God of War
- Ori and The Will of the Wisps
- Disco Elysium
- The Artful Escape
- What Remains of Edith Finch
- Gris
The first three I’d say there was life before and then life after. The rest, I wouldn’t want to miss if I had a redo in life.
Games that play with metanarratives stick with me:
- Beginner’s Guide
- The Stanley Parable (Ultra Deluxe especially)
- Break The Game really stuck with me the ending especially.
You should play Slay the Princess if you haven’t. It’ll be up your alley and it’s fucking good
Thanks for the rec. It’s on sale on GOG so I nabbed it!
I hope you thoroughly enjoy it like I did!
Damn! Your list made me remember that I missed Superliminal.
Which led me to Stanley’s Parable, which I hated. I maintain that I totally missed something despite a few playthroughs to “the end” but it seems to have just gone over my head.
Which end? The main story is just a narrative device, in fact you shouldn’t really obey the narrator at all. Calling any end “The End” doesn’t make sense in the context of the game, really. Unless you just broke out of the mind control facility three times then called it quits? That end is supposed to be non enticing so that you try literally anything else before putting it down. I think the going insane end sticks with me the most. Although the game dev commentary in the recent release is fun.
SOMA. Duplicating consciousness across multiple bodies and the branching off of one particular conscious mind to carry the narrative while the others were left behind was a fascinating concept for a game to engage with. Plus the atmosphere was a sublime nightmare.
That’s what I came here to say as well. It’s so well done and it hits in such a profound way.
Have you read any of the short stories on the game’s website? I highly recommend it. Catherine’s is so sad and it really gives a ton of insight into what she went through.
The discussion between Catherine and Simon on the elevator is my favorite dialogue in any game. Not just are the voice actors amazing but a common sci-fi trope is presented from a much darker view than usual.
(Spoilers for SOMA ahead; go play the game, it only costs 5 bucks on sale)
This game has lived rent-free in my brain ever since playing it. Not always in a good way either, it’s some genuine existential horror.
The ethical explorations are interesting too, such as the implications of repeatedly booting up a personality to extract information from it.
No game has ever affected me as much as Outer Wilds. Out of every life changing piece of art I’ve ever experienced, whether it be film, television, music, literature, or videogames, this is the first and only time I’ve ever gotten chills by the end.
The story isn’t super deep and it isn’t necessarily profound – it’s not really a belief-changer, outside of, perhaps, your idea of what a videogame is – but the experience itself is beautiful and rewarding and I’m not sure it can be recaptured.
Same.
The story isn’t super deep and it isn’t necessarily profound – it’s not really a belief-changer, outside of, perhaps, your idea of what a videogame is – but the experience itself is beautiful and rewarding and I’m not sure it can be recaptured.
Spoilers for Outer Wilds ahead
I had an interesting discussion about this game with a friend who didn’t feel anything after finishing Outer Wilds. We came to the conclusion that while the “concept” of Outer Wilds is incredibly sad/beautiful, not everyone feels something for concepts and ideas.
For example, my friend is a serious cry baby when characters he knows well die in games/shows/movies. We barely know anything about the Outer Wilds universe, its inhabitants or even our protagonist, so there’s nothing sad about individual characters perishing.
Yet you, I and many others deeply connected with a story about the volatility of the universe and life itself and how everything has to come to an end.
(DLC spoilers ahead)
The same applies to the DLC, there is nothing inherently sad about either of us perishing. We barely know anything about the stranger, the owlks, the prisoner or our protagonist. But the idea of both of us being dead inside of a simulation, drifting through space on a dying vessel in a dying universe is a heart breaking thought to me.
As disappointed as I was that not everyone seems to experience these emotions, it for sure is interesting.
::spoiler
Also for anyone looking to play it, don’t read anything about it! Not even the Steam description! It’s best experienced completely blind.
- Rain World (top favorite game if all time)
- Cassette Beasts
- Lotr: BfME2
- Wizard of Legend (favorite Roguelike)
- Bloodborne
- Dark Souls (original)
- Gauntlet: Dark Legacy
Mine’s probably nostalgia tinged but here goes: FFVII, VIII, IX, and X I love the setting, I love the mechanic changes between the series from materia giving various boosts in 7 to the actual spell slots changing stats in 8 and the summons in 9, and blitzball in 10. The story for each was unique in their own world ending way and beautiful to run through. I replay them probably once every three-five years or so but they mark a high point for me. Adding to the list, Demon’s Souls. I never fully understood the storyline behind it but the sequencing of zones around the central hub and the combat are some of my favorite aspects. I need another play on that soon… It would probably be a little weeby of me to take some life lessons from them but they did help me to understand that hard decisions sometimes have to be made that include personal sacrifice and doing things that are unpleasant in order to move everyone forward and up.
Warzone 2100 (you can download for free as it is an old PC game that went GPL)
gets more on the nose by the day
Outer Wilds.
This is definitely my answer as well. Really wish I could wipe my memory and experience it again, I’ve never played a game quite like it. That first bombshell they drop after 20 mins in (IFYKYK) absolutely blew me away
For me its Subnautica because the progression works so well. I’ve tried lots of survival games and sandbox games with similar progression afterwards, but none of them had the same impact on me. It’s also because of the genre - Sci-fi on an alien planet, discovering what actually happened, and all that baked into some real satisfying gaming loop. Also, without spoilers, the end sequence always makes me emotional, regardless of how many times I’ve played it. It just speaks to me on a personal level.
Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it’s upgrade and discovery based exploration limitations, it’s closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it’s a mystery driven metroidvania where the downtime is a resource gathering, based building game.
The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it’s all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.
That said, I’m not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a “I need to build another storeroom” kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I’d have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.
There was so much thought put into that game. While I couldn’t work it out for myself, with the help of guides I worked it out. The sense of peril and discovery was wonderful.