So far, it’s a pretty looking game. The trouble is finding things to do in it.
That was the end of the quest. All setup, no punchline.
There was no one to thank me. All I had was a little more loot. Where’s my impact on the world?
If these quotes ring true in the final game, that’s a hard pass. I want RPGs, action-oriented or not, to allow me to play a role. A million games can make fantasy look pretty, Obsidian needs to make it interesting.
that’s what i’m saying! I hope the quests are more dense with writing in the final release. Well-designed quests with clever writing are the entire appeal of an Obsidian RPG!
After playing part of their game Outer Worlds, I’m not surprised. I thought the writing was alright, but the game felt lacking and empty. I was surprised because I’ve only ever heard good things about New Vegas. I haven’t played New Vegas yet but I’m assuming it’s a much better time
You’d be right in my opinion. New Vegas is incredible. But something felt missing from the outer worlds, and I was hoping they would find it in avowed.
No kidding. From the article,
If these quotes ring true in the final game, that’s a hard pass. I want RPGs, action-oriented or not, to allow me to play a role. A million games can make fantasy look pretty, Obsidian needs to make it interesting.
that’s what i’m saying! I hope the quests are more dense with writing in the final release. Well-designed quests with clever writing are the entire appeal of an Obsidian RPG!
After playing part of their game Outer Worlds, I’m not surprised. I thought the writing was alright, but the game felt lacking and empty. I was surprised because I’ve only ever heard good things about New Vegas. I haven’t played New Vegas yet but I’m assuming it’s a much better time
You’d be right in my opinion. New Vegas is incredible. But something felt missing from the outer worlds, and I was hoping they would find it in avowed.
Avowed is an established world, while The Outer Worlds was a new IP.
Vastly different scopes.
I expect TOW2 is going to be bigger in scale and depth.