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I can manage check in 2.
Use the double move: BF4QE5
Checkmate in one!
I have managed to find a checkmate in 0. It is hard to explain but this is actually quantum checkmate.
Mini fools mate
The knight jumps onto the C3 concrete block. Black is startled by white breaching into the third dimension and can’t move. Then knight to E4 is checkmate.
I think you’re on to something, horsey jumps so it is safe on the concrete block, then jumps to the next concrete block whatever black does, then gives checkmate unless it moved the king’s pawn, in which case tough luck
I move the concrete block on e4 to e5, thus checking the king, but the concrete block cannot be killed. Therefore, this is checkmate.