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Joined 22 days ago
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Cake day: December 28th, 2024

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  • Something important to remember is how many great franchises or games were originally made by a very small (or “indie”) team. Zelda, Tetris, Mario, Minecraft, Sonic, Civ, and others. Each eventually either grew massively or were bought out by a bigger corporation later. Indie games may not be our savior, but so many mainstream games started out small. It seems to me that the smaller the team, the bigger the innovation.

    Somebody is gonna try to fact check me on this, so I’ll just say my point is you can’t have a healthy gaming industry without a healthy indie industry too, IMHO.


  • I’m also a stranger without a source, but I recall seeing a YouTube video about it years ago, either a news story or documentary. I don’t know if the exact numbers are right but I remember the other details. I’ll have to see if I can find it.

    Update: no idea. Can’t find the original video. The one I remember, the guy had been awake the whole time but a nurse had figured out how to communicate with him through eye blinking, he remembers his mom’s senseless comment years previous. OP might be mixing stories. I do vaguely remember ghost boy though.







  • I love the game, but did admittedly struggle for one reason: regular enemies are pretty easy, then you’ll be hit with a boss that stonewalls you. There’s no build up in difficulty. Enemies = trivial. Bosses = ludicrous. Additionally bosses are often a battle of attrition, and I don’t have the sanity to last several minutes engaged in the same attack pattern.