Its no secret that I am a socialist, I hope that with my posts and replies that others may follow. If you like what I have to say I would recommend checking Cowbee’s comprehensive list credit to comrade @Cowbee@lemmy.ml for they’re work

  • 6 Posts
  • 91 Comments
Joined 9 months ago
cake
Cake day: March 31st, 2024

help-circle









  • I’m not into or even a fan of the PC vs console war, but watching a franchise I hold at such high regard release with missing complex features like A-Life, and simplified AI in general, going for an 80meter spawn radius with messy cool down timers which spawn enemy AI on a loop.

    Other things like the over use of lip service through iconic mutants turning up way too often also using the same spawn loop system which repopulates every few minutes.

    Loot balance, in the original medkits were very necessary but were in short supply meaning when going out the player would do everything to avoid damage making for an even tenser atmosphere, stalker 2 however the player will find medkits, bandages, a sausage and a bottle of vodka every 10 metres. Things like body armours and weapons are thrown at the player through out the main story negating any sense of achievement.

    Difficulty, in the original trilogy the game loop was cautious but in combat act fast, moving from cover to cover as the enemy was unpredictable, they would retreat and push as well as flank, now in stalker 2 enemies always know the players location but no fear as the player is a walking pharmacy and combat has turned into shoot get hit use meds and repeat, essentially its very hard to die in stalker 2 while also having laser accuracy for AI but its no issue as the abundance of meds negate that issue.

    Then there’s the bugs, its alpha build. Bugs that block main quests, bugs which put random items in inventory, and bugs that make anomalies invisible.

    Its also missing little touches that I have come to expect, no AI companions for quests, no mutant parts making hunting and even fighting mutants a thankless task, the flash light sucks, no NVGs, no roaming NPCs, blind dogs don’t retreat when one is injured, bloodsuckers are missing their glowing eyes, unkillable enemy AI with snipers to stop the player from progressing, factions feel like a gimmick whereas they were the bread and butter in the original trilogy, no tiredness out side of the debuff effect from certain enemy’s, limited NPC dialogue, lack of consumable variation, no buff debuff icon/timers apart from bleeding. and so on.

    Most of the people who enjoy the game seem talk about it as a predecessor to fallouts franchise or measure it against other major AAA games open world games, which tbh its in that realm now, I wouldn’t call it a stalker game but maybe in a year after modding tools are releases it will be a successor to one of my favourite franchises. Currently though its locked down by console hardware and made by a studio thats lost teach.

    Anyway I have played 120 hours and I think for any one new to the franchise they should wait another 6 months so they can get a better idea of the zone. For old timers give it a go to scratch the itch but don’t expect to be blown away.













  • The us is ground hog day, they won’t win it back instead they will spend two years bickering then two years bad mouthing and it will continue to repeat as they believe they’ve got ‘democracy’ you guys don’t your being played by the political elites and the capitalist. Also stop throwing liberal around as a broad left notion, liberalism is an insult to any leftist.

    If you want change then join a socialist party that is connected to an international. Make moves in unions. Build workers power. Be willing to fight. Educate yourselves so you can educate others. Marxism isn’t some silly notion or wond waving. Its a scientific approach to a healthy and just society, Karl Marx watched the birth of global capitalism, predicted its failures: failures we are still seeing today, and sort to tackle the issue with years of research and analysis. What he made is a solid base for us to build on.